shooter/PlayerController.h

36 lines
810 B
C++

//
// Created by Иван Ильин on 19.09.2021.
//
#ifndef SHOOTER_PLAYERCONTROLLER_H
#define SHOOTER_PLAYERCONTROLLER_H
#include "Player.h"
#include "engine/Keyboard.h"
#include "engine/Mouse.h"
class PlayerController final {
private:
std::shared_ptr<Player> _player;
std::shared_ptr<Keyboard> _keyboard;
std::shared_ptr<Mouse> _mouse;
bool _inRunning = false;
bool _isSliding = false;
double _slowMoCoefficient = 5;
bool _isInSlowMo = false;
sf::Sound _slowMoSound;
sf::Sound _unSlowMoSound;
sf::Sound _walkSound;
double _jumpHeight = 3;
double _walkSpeed = 10;
public:
PlayerController(std::shared_ptr<Player> player, std::shared_ptr<Keyboard> keyboard, std::shared_ptr<Mouse> mouse);
void update();
};
#endif //SHOOTER_PLAYERCONTROLLER_H