More up-to-date server for shooter
 
 
 
Go to file
Vectozavr 9dff5dff32 accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:35:30 +07:00
SFML-VS32 Huge refactoring v3 2021-10-28 20:58:02 +07:00
SFML-mingw32 Huge refactoring v3 2021-10-28 20:58:02 +07:00
engine accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
img Huge refactoring v3 2021-10-30 16:13:22 +07:00
maps Code refactoring. 2021-10-18 00:53:50 +07:00
obj Code refactoring. 2021-10-18 00:52:21 +07:00
sound OS Windows support 2021-10-09 17:41:12 +07:00
textures OS Windows support 2021-10-09 17:41:12 +07:00
weapon add reloading animation 2021-11-01 21:08:36 +07:00
.gitignore Initial commit 2021-09-13 19:53:43 +07:00
CMakeLists.txt add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00
Player.cpp made animations extremely precise 2021-11-01 23:04:10 +07:00
Player.h Visual Studio refactoring 2021-10-31 23:01:06 +07:00
PlayerController.cpp Visual Studio refactoring 2021-10-31 23:01:06 +07:00
PlayerController.h code refactoring 2021-10-31 15:39:08 +07:00
README.md Huge refactoring v3 2021-10-30 15:24:19 +07:00
Shooter.cpp press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Shooter.h code refactoring 2021-10-31 15:39:08 +07:00
ShooterClient.cpp Visual Studio refactoring 2021-11-01 13:47:51 +07:00
ShooterClient.h code refactoring 2021-10-31 15:39:08 +07:00
ShooterConsts.h accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:35:30 +07:00
ShooterMsgType.cpp code refactoring 2021-10-31 15:39:08 +07:00
ShooterMsgType.h code refactoring 2021-10-31 15:39:08 +07:00
ShooterServer.cpp code refactoring 2021-10-31 15:39:08 +07:00
ShooterServer.h code refactoring 2021-10-31 15:39:08 +07:00
Source.cpp press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
openal32.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-audio-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-audio-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-graphics-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-graphics-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-network-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-network-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-system-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-system-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-window-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
sfml-window-d-2.dll OS Windows support 2021-10-09 17:41:12 +07:00
shooter.sln Visual Studio refactoring 2021-10-31 17:00:38 +07:00
shooter.vcxproj add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00
shooter.vcxproj.filters add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00

README.md

Shooter on self-written 3D engine

About:

Source code of simple shooter on 3Dzavr game engine

Project demonstration

MIT License Community Discord Commits TODOs Issues Repo size

Installation (OS Windows):

1) [Download shooter 7z](https://drive.google.com/file/d/10mhgxUXd0e482U4oMaq4RD1rDeu3-YAX/view?usp=sharing/), [unzip it](https://www.7-zip.org/) and run shooter.exe
  1. Write ip and port of server in connect.txt file.

  2. Write port of the server in server.txt file (only for computer where the server will be running).

  3. Enjoy gaming!

How to run the server

Control:

SHIFT - slow motion (this ability is not infinite: its bar is next to hp)

E & Q or keys <- -> - change weapon

R - recharge

Player control is standard.

Playing with a source code:

Structure: Project demonstration

  1. Download and install OpenAL library for SFML sound support (in current version you can't setup this engine without OpenAL)

  2. Clone this repository

  3. Open project

    Using CLion with MinGW (32-bit) compiler: open CMakeList.txt as a project

    Using Visual Studio: open shooter.sln as a project

  4. Built project and run the game

P/S: SFML for 32-bit OS Windows is already included into this repository. So, you don't need to manually install it to your computer. If you have any problems with SFML, you can try to download another version or build SFML by yourself.

Demos:

Online: Project demonstration

GamePlay: Project demonstration Project demonstration Project demonstration Project demonstration Project demonstration