24 lines
781 B
C++
24 lines
781 B
C++
//
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// Created by Иван Ильин on 03.06.2021.
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//
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#include "../engine/ResourceManager.h"
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#include "Gun.h"
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#include "../ShooterConsts.h"
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using namespace std;
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Gun::Gun(int ammo, const std::string& weaponName) : Weapon(weaponName, ShooterConsts::GUN_OBJ, Vec3D{3, 3, 3}, Vec3D{-1.8, 1.3, 1.8}, Vec3D{0, Consts::PI, 0}) {
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fireSound = ShooterConsts::GUN_FIRE_SOUND;
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reloadSound = ShooterConsts::GUN_RELOAD_SOUND;
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_initialPack = 30;
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_clipCapacity = 6; // how much ammo can be stored in one clip
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_stockAmmo = ammo - _clipCapacity; // how much ammo do you have in stock
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_clipAmmo = _clipCapacity; // how much ammo do you have in current clip
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_reloadTime = 2;
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_fireDelay = 0.3; // time delay between fires
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_damage = 800;
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_spreading = 3.0;
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}
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