shooter/SFML-VS32/include/SFML/Window.hpp

59 lines
2.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SFML_WINDOW_HPP
#define SFML_SFML_WINDOW_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System.hpp>
#include <SFML/Window/Clipboard.hpp>
#include <SFML/Window/Context.hpp>
#include <SFML/Window/ContextSettings.hpp>
#include <SFML/Window/Cursor.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Joystick.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Mouse.hpp>
#include <SFML/Window/Sensor.hpp>
#include <SFML/Window/Touch.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/Window.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/WindowStyle.hpp>
#endif // SFML_SFML_WINDOW_HPP
////////////////////////////////////////////////////////////
/// \defgroup window Window module
///
/// Provides OpenGL-based windows, and abstractions for
/// events and input handling.
///
////////////////////////////////////////////////////////////