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<div class="title">VertexBuffer.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_VERTEXBUFFER_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_VERTEXBUFFER_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/PrimitiveType.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;SFML/Window/GlResource.hpp&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;{</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">class </span>RenderTarget;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">class </span>Vertex;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classsf_1_1VertexBuffer.html"> 46</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.html">Drawable</a>, <span class="keyword">private</span> <a class="code" href="classsf_1_1GlResource.html">GlResource</a></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;{</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7"> 60</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7">Usage</a></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; {</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7aeed06a391698772af58a9cfdff77deaf"> 62</a></span>&#160; <a class="code" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7aeed06a391698772af58a9cfdff77deaf">Stream</a>, </div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7a13365282a5933ecd9cc6a3ef39ba58f7"> 63</a></span>&#160; <a class="code" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7a13365282a5933ecd9cc6a3ef39ba58f7">Dynamic</a>, </div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7a041ab564f6cd1b6775bd0ebff06b6d7e"> 64</a></span>&#160; Static </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; };</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>();</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>(<a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type);</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>(Usage usage);</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>(<a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type, Usage usage);</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; copy);</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; ~<a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>();</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="keywordtype">bool</span> create(std::size_t vertexCount);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; std::size_t getVertexCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; <span class="keywordtype">bool</span> update(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vertex.html">Vertex</a>* vertices);</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <span class="keywordtype">bool</span> update(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vertex.html">Vertex</a>* vertices, std::size_t vertexCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset);</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; <span class="keywordtype">bool</span> update(<span class="keyword">const</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; vertexBuffer);</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; operator =(<span class="keyword">const</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; right);</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <span class="keywordtype">void</span> swap(<a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>&amp; right);</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getNativeHandle() <span class="keyword">const</span>;</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; <span class="keywordtype">void</span> setPrimitiveType(<a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type);</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> getPrimitiveType() <span class="keyword">const</span>;</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160; <span class="keywordtype">void</span> setUsage(Usage usage);</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; Usage getUsage() <span class="keyword">const</span>;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> bind(<span class="keyword">const</span> <a class="code" href="classsf_1_1VertexBuffer.html">VertexBuffer</a>* vertexBuffer);</div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160; <span class="keyword">static</span> <span class="keywordtype">bool</span> isAvailable();</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a>&amp; target, <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a> states) <span class="keyword">const</span>;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;<span class="comment"></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_buffer; </div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; std::size_t m_size; </div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160; <a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> m_primitiveType; </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160; Usage m_usage; </div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;};</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160;</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160;<span class="preprocessor">#endif // SFML_VERTEXBUFFER_HPP</span></div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;</div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;</div><div class="ttc" id="group__graphics_html_ga5ee56ac1339984909610713096283b1b"><div class="ttname"><a href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">sf::PrimitiveType</a></div><div class="ttdeci">PrimitiveType</div><div class="ttdoc">Types of primitives that a sf::VertexArray can render. </div><div class="ttdef"><b>Definition:</b> <a href="PrimitiveType_8hpp_source.html#l00039">PrimitiveType.hpp:39</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html"><div class="ttname"><a href="classsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00045">RenderStates.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1VertexBuffer_html"><div class="ttname"><a href="classsf_1_1VertexBuffer.html">sf::VertexBuffer</a></div><div class="ttdoc">Vertex buffer storage for one or more 2D primitives. </div><div class="ttdef"><b>Definition:</b> <a href="VertexBuffer_8hpp_source.html#l00046">VertexBuffer.hpp:46</a></div></div>
<div class="ttc" id="classsf_1_1VertexBuffer_html_a3a531528684e63ecb45edd51282f5cb7a13365282a5933ecd9cc6a3ef39ba58f7"><div class="ttname"><a href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7a13365282a5933ecd9cc6a3ef39ba58f7">sf::VertexBuffer::Dynamic</a></div><div class="ttdoc">Occasionally changing data. </div><div class="ttdef"><b>Definition:</b> <a href="VertexBuffer_8hpp_source.html#l00063">VertexBuffer.hpp:63</a></div></div>
<div class="ttc" id="classsf_1_1Vertex_html"><div class="ttname"><a href="classsf_1_1Vertex.html">sf::Vertex</a></div><div class="ttdoc">Define a point with color and texture coordinates. </div><div class="ttdef"><b>Definition:</b> <a href="Vertex_8hpp_source.html#l00042">Vertex.hpp:42</a></div></div>
<div class="ttc" id="classsf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.html#l00052">RenderTarget.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1Drawable_html"><div class="ttname"><a href="classsf_1_1Drawable.html">sf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target. </div><div class="ttdef"><b>Definition:</b> <a href="Drawable_8hpp_source.html#l00044">Drawable.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1VertexBuffer_html_a3a531528684e63ecb45edd51282f5cb7"><div class="ttname"><a href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7">sf::VertexBuffer::Usage</a></div><div class="ttdeci">Usage</div><div class="ttdoc">Usage specifiers. </div><div class="ttdef"><b>Definition:</b> <a href="VertexBuffer_8hpp_source.html#l00060">VertexBuffer.hpp:60</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1VertexBuffer_html_a3a531528684e63ecb45edd51282f5cb7aeed06a391698772af58a9cfdff77deaf"><div class="ttname"><a href="classsf_1_1VertexBuffer.html#a3a531528684e63ecb45edd51282f5cb7aeed06a391698772af58a9cfdff77deaf">sf::VertexBuffer::Stream</a></div><div class="ttdoc">Constantly changing data. </div><div class="ttdef"><b>Definition:</b> <a href="VertexBuffer_8hpp_source.html#l00062">VertexBuffer.hpp:62</a></div></div>
<div class="ttc" id="classsf_1_1GlResource_html"><div class="ttname"><a href="classsf_1_1GlResource.html">sf::GlResource</a></div><div class="ttdoc">Base class for classes that require an OpenGL context. </div><div class="ttdef"><b>Definition:</b> <a href="GlResource_8hpp_source.html#l00046">GlResource.hpp:46</a></div></div>
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