shooter/engine/animation/Timeline.h

65 lines
1.5 KiB
C++

//
// Created by Иван Ильин on 03.10.2021.
//
#ifndef SHOOTER_TIMELINE_H
#define SHOOTER_TIMELINE_H
#include <memory>
#include <string>
#include <map>
#include "Animation.h"
class AnimationListTag final {
private:
const std::string _name;
public:
explicit AnimationListTag(std::string name = "") : _name(std::move(name)) {}
[[nodiscard]] std::string str() const { return _name; }
bool operator==(const AnimationListTag &tag) const { return _name == tag._name; }
bool operator!=(const AnimationListTag &tag) const { return _name != tag._name; }
bool operator<(const AnimationListTag &tag) const { return _name < tag._name; }
};
class Timeline {
private:
std::map<AnimationListTag, std::list<std::shared_ptr<Animation>>> _animations;
static Timeline *_instance;
Timeline() = default;
public:
Timeline(const Timeline &) = delete;
Timeline &operator=(Timeline &) = delete;
static void update();
static void deleteAllAnimations();
static void deleteAnimationList(const AnimationListTag &listName);
[[nodiscard]] static bool isInAnimList(const AnimationListTag &listName);
static void init();
static void free();
template <typename T, typename... Arguments>
static void addAnimation(const AnimationListTag &listName, Arguments... args) {
if (_instance == nullptr) {
return;
}
_instance->_animations[listName].emplace_back(std::make_shared<T>(args...));
}
};
#endif //SHOOTER_TIMELINE_H