shooter/network/ShooterClient.h

64 lines
1.7 KiB
C++

//
// Created by Иван Ильин on 25.05.2021.
//
#ifndef SHOOTER_SHOOTERCLIENT_H
#define SHOOTER_SHOOTERCLIENT_H
#include "../3dzavr/engine/network/ClientUDP.h"
#include "../player/Player.h"
#include <SFML/Config.hpp>
#include "Chat.h"
class ShooterClient final : public ClientUDP {
private:
std::string _lastEvent;
std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
std::shared_ptr<Player> _player;
std::shared_ptr<ChatManager> chatManager;
void damagePlayer(sf::Uint16 targetId, double damage);
void takeBonus(const std::string &bonusName);
void sendTrace(const Vec3D &from, const Vec3D &to);
void changeWeapon(const std::string &weaponName);
public:
explicit ShooterClient(std::shared_ptr<Player> player);
void sendMessage(std::string message);
void sendChatMessage(std::string message, std::string name);
void updatePacket() override;
void processInit(sf::Packet &packet) override;
void processUpdate(sf::Packet &packet) override;
void processNewClient(sf::Packet &packet) override;
void processDisconnect(sf::Uint16 targetId) override;
void processCustomPacket(sf::Packet &packet) override;
void processDisconnected() override;
void setChatManager(std::shared_ptr<ChatManager> chat) { chatManager = chat; };
void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
static void requestMap(const std::string& clientIp, std::string *current_map);
[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>> const &players() const { return _players; }
[[nodiscard]] std::string lastEvent() const { return _lastEvent; }
};
#endif //MINECRAFT_3DZAVR_CLIENT_H