shooter/engine/Engine.cpp

100 lines
2.9 KiB
C++

//
// Created by Иван Ильин on 14.01.2021.
//
#include "Engine.h"
#include "utils/Time.h"
#include <iostream>
#include "ResourceManager.h"
#include "animation/Timeline.h"
#include "SoundController.h"
Engine::Engine() {
Time::init();
Timeline::init();
ResourceManager::init();
SoundController::init();
screen = std::make_shared<Screen>();
keyboard = std::make_shared<Keyboard>();
mouse = std::make_shared<Mouse>();
world = std::make_shared<World>();
camera = std::make_shared<Camera>();
}
void Engine::create(int screenWidth, int screenHeight, const std::string &name, bool verticalSync, sf::Color background, sf::Uint32 style) {
_name = name;
screen->open(screenWidth, screenHeight, name, verticalSync, background, style);
screen->attachMouse(mouse);
Log::log("Engine::create(): started engine (" + std::to_string(screenWidth) + "x" + std::to_string(screenHeight) + ") with title '" + name + "'.");
Time::update();
start();
camera->init(screenWidth, screenHeight);
mouse->setMouseInCenter();
while (screen->isOpen()) {
screen->clear();
Time::update();
update();
/* Project all mesh
* Here we project all _tris for each body from world._objects.
* When we call camera.project(m.second),
*/
// sometimes we dont need to update physics world
// (for example in menu or while pause)
// hence we can set '_updateWorld' equal to false in setUpdateWorld(bool):
if(_updateWorld) {
Timeline::update();
camera->clear();
world->update();
world->projectObjectsInCamera(camera);
// draw projected body
for (auto &t : camera->sorted())
screen->drawTriangle(*t);
_triPerSec = camera->buffSize() * Time::fps();
printDebugText();
gui();
}
screen->display();
}
}
void Engine::exit() {
if(screen->isOpen()) {
screen->close();
}
SoundController::free();
ResourceManager::free();
Timeline::free();
Time::free();
Log::log("Engine::exit(): exit engine (" + std::to_string(screen->width()) + "x" + std::to_string(screen->height()) + ") with title '" +
screen->title() + "'.");
}
void Engine::printDebugText() const {
if (_debugText) {
screen->debugText(_name + "\n\n X: " +
std::to_string((camera->position().x())) + "\n Y: " +
std::to_string((camera->position().y())) + "\n Z: " +
std::to_string((camera->position().z())) + "\n\n" +
std::to_string(screen->width()) + "x" +
std::to_string(screen->height()) + "\n" +
std::to_string(Time::fps()) +
" fps \n" + std::to_string((int) _triPerSec) + " tris/s");
}
}