62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
//
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// Created by Neirokan on 30.04.2020
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//
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#ifndef ENGINE_CLIENTUDP_H
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#define ENGINE_CLIENTUDP_H
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#include "ReliableMsg.h"
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#include "UDPSocket.h"
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#include <memory>
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#include <limits>
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class ClientUDP {
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protected:
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UDPSocket _socket;
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double _lastBroadcast = -std::numeric_limits<double>::max();
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bool _working = false;
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sf::Uint16 _port{};
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sf::IpAddress _ip{};
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bool process();
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bool timeout(sf::Uint16 id);
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public:
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// create new ClientUDP()
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explicit ClientUDP();
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[[nodiscard]] bool isWorking() const;
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[[nodiscard]] bool connected() const;
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void connect(sf::IpAddress ip, sf::Uint16 port);
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void disconnect();
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void update();
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[[nodiscard]] sf::IpAddress serverIp() const { return _ip; }
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[[nodiscard]] sf::Uint16 serverPort() const { return _port; }
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// virtual functions
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virtual void updatePacket() {};
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virtual void processInit(sf::Packet &packet) {};
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virtual void processUpdate(sf::Packet &packet) {};
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virtual void processNewClient(sf::Packet &packet) {};
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virtual void processDisconnect(sf::Uint16 targetId) {};
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virtual void processCustomPacket(sf::Packet &packet) {};
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virtual void processDisconnected() {};
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virtual ~ClientUDP() = default;
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};
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#endif //INC_3DZAVR_CLIENTUDP_H
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