shooter/engine/Keyboard.h

25 lines
532 B
C++

//
// Created by Иван Ильин on 19.09.2021.
//
#ifndef SHOOTER_KEYBOARD_H
#define SHOOTER_KEYBOARD_H
#include <SFML/Graphics.hpp>
class Keyboard final {
private:
std::map<sf::Keyboard::Key, double> _tappedKeys;
public:
Keyboard() = default;
// returns true if this key is _pressed
static bool isKeyPressed(sf::Keyboard::Key key);
// returns true if this key is tapped and 1/5 sec passed (_button bouncing problem solved)
bool isKeyTapped(sf::Keyboard::Key key);
};
#endif //SHOOTER_KEYBOARD_H