shooter/SFML-VS32/include/SFML/Config.hpp

237 lines
6.5 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CONFIG_HPP
#define SFML_CONFIG_HPP
////////////////////////////////////////////////////////////
// Define the SFML version
////////////////////////////////////////////////////////////
#define SFML_VERSION_MAJOR 2
#define SFML_VERSION_MINOR 5
#define SFML_VERSION_PATCH 1
////////////////////////////////////////////////////////////
// Identify the operating system
// see http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system
////////////////////////////////////////////////////////////
#if defined(_WIN32)
// Windows
#define SFML_SYSTEM_WINDOWS
#ifndef NOMINMAX
#define NOMINMAX
#endif
#elif defined(__APPLE__) && defined(__MACH__)
// Apple platform, see which one it is
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
// iOS
#define SFML_SYSTEM_IOS
#elif TARGET_OS_MAC
// MacOS
#define SFML_SYSTEM_MACOS
#else
// Unsupported Apple system
#error This Apple operating system is not supported by SFML library
#endif
#elif defined(__unix__)
// UNIX system, see which one it is
#if defined(__ANDROID__)
// Android
#define SFML_SYSTEM_ANDROID
#elif defined(__linux__)
// Linux
#define SFML_SYSTEM_LINUX
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
// FreeBSD
#define SFML_SYSTEM_FREEBSD
#elif defined(__OpenBSD__)
// OpenBSD
#define SFML_SYSTEM_OPENBSD
#else
// Unsupported UNIX system
#error This UNIX operating system is not supported by SFML library
#endif
#else
// Unsupported system
#error This operating system is not supported by SFML library
#endif
////////////////////////////////////////////////////////////
// Define a portable debug macro
////////////////////////////////////////////////////////////
#if !defined(NDEBUG)
#define SFML_DEBUG
#endif
////////////////////////////////////////////////////////////
// Define helpers to create portable import / export macros for each module
////////////////////////////////////////////////////////////
#if !defined(SFML_STATIC)
#if defined(SFML_SYSTEM_WINDOWS)
// Windows compilers need specific (and different) keywords for export and import
#define SFML_API_EXPORT __declspec(dllexport)
#define SFML_API_IMPORT __declspec(dllimport)
// For Visual C++ compilers, we also need to turn off this annoying C4251 warning
#ifdef _MSC_VER
#pragma warning(disable: 4251)
#endif
#else // Linux, FreeBSD, Mac OS X
#if __GNUC__ >= 4
// GCC 4 has special keywords for showing/hidding symbols,
// the same keyword is used for both importing and exporting
#define SFML_API_EXPORT __attribute__ ((__visibility__ ("default")))
#define SFML_API_IMPORT __attribute__ ((__visibility__ ("default")))
#else
// GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
#define SFML_API_EXPORT
#define SFML_API_IMPORT
#endif
#endif
#else
// Static build doesn't need import/export macros
#define SFML_API_EXPORT
#define SFML_API_IMPORT
#endif
////////////////////////////////////////////////////////////
// Cross-platform warning for deprecated functions and classes
//
// Usage:
// class SFML_DEPRECATED MyClass
// {
// SFML_DEPRECATED void memberFunc();
// };
//
// SFML_DEPRECATED void globalFunc();
////////////////////////////////////////////////////////////
#if defined(SFML_NO_DEPRECATED_WARNINGS)
// User explicitly requests to disable deprecation warnings
#define SFML_DEPRECATED
#elif defined(_MSC_VER)
// Microsoft C++ compiler
// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
#define SFML_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
// g++ and Clang
#define SFML_DEPRECATED __attribute__ ((deprecated))
#else
// Other compilers are not supported, leave class or function as-is.
// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
#pragma message("SFML_DEPRECATED is not supported for your compiler, please contact the SFML team")
#define SFML_DEPRECATED
#endif
////////////////////////////////////////////////////////////
// Define portable fixed-size types
////////////////////////////////////////////////////////////
namespace sf
{
// All "common" platforms use the same size for char, short and int
// (basically there are 3 types for 3 sizes, so no other match is possible),
// we can use them without doing any kind of check
// 8 bits integer types
typedef signed char Int8;
typedef unsigned char Uint8;
// 16 bits integer types
typedef signed short Int16;
typedef unsigned short Uint16;
// 32 bits integer types
typedef signed int Int32;
typedef unsigned int Uint32;
// 64 bits integer types
#if defined(_MSC_VER)
typedef signed __int64 Int64;
typedef unsigned __int64 Uint64;
#else
typedef signed long long Int64;
typedef unsigned long long Uint64;
#endif
} // namespace sf
#endif // SFML_CONFIG_HPP