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animation
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
fonts
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OS Windows support
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2021-10-09 17:41:12 +07:00 |
gui
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pushGLStates & popGLStates optimizations
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2021-11-06 01:59:33 +07:00 |
network
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code refactoring
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2021-10-31 15:39:08 +07:00 |
physics
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Screen refactor. To accelerate engine the lighting turned off
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2021-11-05 04:05:06 +07:00 |
utils
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pushGLStates & popGLStates optimizations
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2021-11-06 01:55:34 +07:00 |
Camera.cpp
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code refactoring
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2021-10-31 16:01:31 +07:00 |
Camera.h
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Consts.h
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press 'tab' to see debug info
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2021-11-03 16:49:07 +07:00 |
Engine.cpp
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pushGLStates & popGLStates optimizations
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2021-11-06 01:55:34 +07:00 |
Engine.h
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Keyboard.cpp
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Keyboard.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Matrix4x4.cpp
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Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Matrix4x4.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Mesh.cpp
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std::vector resize & move optimisations
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2021-11-04 03:44:53 +03:00 |
Mesh.h
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std::vector resize & move optimisations
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2021-11-04 03:44:53 +03:00 |
Mouse.cpp
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Visual Studio refactoring
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2021-10-31 23:01:06 +07:00 |
Mouse.h
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Visual Studio refactoring
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2021-10-31 23:01:06 +07:00 |
Object.cpp
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replace malloc/free with new/delete
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2021-11-04 04:32:15 +03:00 |
Object.h
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accelerate collision detection in x3 times (feat. Neirokan)
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2021-11-03 20:21:39 +07:00 |
Plane.cpp
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Plane.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
ResourceManager.cpp
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code refactoring
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2021-10-31 15:39:08 +07:00 |
ResourceManager.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Screen.cpp
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pushGLStates & popGLStates optimizations
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2021-11-06 01:28:04 +07:00 |
Screen.h
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pushGLStates & popGLStates optimizations
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2021-11-06 01:28:04 +07:00 |
SoundController.cpp
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code refactoring
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2021-10-31 15:39:08 +07:00 |
SoundController.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Triangle.cpp
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Hitbox creation & render optimization
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2021-11-04 04:30:58 +03:00 |
Triangle.h
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Hitbox creation & render optimization
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2021-11-04 04:30:58 +03:00 |
Vec2D.cpp
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Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Vec2D.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Vec3D.cpp
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Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Vec3D.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Vec4D.cpp
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Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Vec4D.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |
World.cpp
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 02:57:48 +07:00 |
World.h
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code refactoring
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2021-10-31 15:39:08 +07:00 |