shooter/Bonus.h

22 lines
483 B
C++

//
// Created by Иван Ильин on 05.06.2021.
//
#ifndef SHOOTER_BONUS_H
#define SHOOTER_BONUS_H
#include "engine/World.h"
#include "Player.h"
class Bonus final : public RigidBody {
protected:
std::string _name;
public:
explicit Bonus(const std::string &bonusName, const std::string& filename, const std::string &materials = "", const Vec3D& scale = Vec3D{1, 1, 1});
[[nodiscard]] std::string name() const { return _name; }
};
#endif //SHOOTER_3DZAVR_BONUS_H