shooter/ShooterServer.h

43 lines
1.0 KiB
C++

//
// Created by Иван Ильин on 25.05.2021.
//
#ifndef SHOOTER_SHOOTERSERVER_H
#define SHOOTER_SHOOTERSERVER_H
#include "engine/network/ServerUDP.h"
#include "Player.h"
struct BonusInfo final {
const Vec3D position{};
const double lastTake = std::numeric_limits<double>::min();
const bool onTheMap = false;
};
class ShooterServer final : public ServerUDP {
private:
std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
std::map<std::string, std::shared_ptr<BonusInfo>> _bonuses{};
public:
ShooterServer() = default;
void broadcast() override;
void processConnect(sf::Uint16 senderId) override;
void processClientUpdate(sf::Uint16 senderId, sf::Packet& packet) override;
void processDisconnect(sf::Uint16 senderId) override;
void processCustomPacket(sf::Packet& packet, sf::Uint16 senderId) override;
void processStop() override;
void generateBonuses();
void updateInfo() override;
~ShooterServer() override;
};
#endif //MINECRAFT_3DZAVR_SERVER_H