51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
//
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// Created by Neirokan on 30.04.2020
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//
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#ifndef ENGINE_SERVERUDP_H
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#define ENGINE_SERVERUDP_H
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#include "../World.h"
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#include "../Camera.h"
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#include "ReliableMsg.h"
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#include "UDPSocket.h"
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#include <memory>
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#include <set>
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class ServerUDP
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{
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protected:
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UDPSocket _socket;
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double _lastBroadcast;
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bool _working;
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bool process();
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bool timeout(sf::Uint16 id);
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std::set<sf::Uint16> _clients{};
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public:
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explicit ServerUDP();
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[[nodiscard]] bool isWorking() const;
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bool start(sf::Uint16 port);
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void stop();
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void update();
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virtual void updateInfo(){};
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// virtual functions
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virtual void broadcast(){};
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// here you have to send Init message _back to 'targetId' and send NewClient message to all '_clients'
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virtual void processConnect(sf::Uint16 senderId){};
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virtual void processClientUpdate(sf::Uint16 senderId, sf::Packet& packet){};
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virtual void processDisconnect(sf::Uint16 senderId){};
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virtual void processCustomPacket(MsgType type, sf::Packet& packet, sf::Uint16 senderId){};
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virtual void processStop(){};
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virtual ~ServerUDP();
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};
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#endif //INC_3DZAVR_SERVERUDP_H
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