shooter/engine/animation
Vectozavr 5f05a7cb23 Screen refactor. To accelerate engine the lighting turned off 2021-11-05 04:05:06 +07:00
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AAttractToPoint.h Visual Studio refactoring 2021-11-01 02:11:04 +07:00
AColor.h code refactoring 2021-10-31 15:39:08 +07:00
AFunction.h HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
ARotate.h Visual Studio refactoring 2021-11-01 02:11:04 +07:00
ARotateLeft.h made animations extremely precise 2021-11-02 01:38:57 +07:00
ARotateRelativePoint.h Visual Studio refactoring 2021-11-01 02:11:04 +07:00
AScale.h std::vector resize & move optimisations 2021-11-04 03:44:53 +03:00
ATranslate.h code refactoring 2021-10-31 15:39:08 +07:00
ATranslateToPoint.h code refactoring 2021-10-31 15:39:08 +07:00
AWait.h code refactoring 2021-10-31 15:39:08 +07:00
Animation.cpp made animations extremely precise 2021-11-02 01:38:57 +07:00
Animation.h made animations extremely precise 2021-11-02 01:38:57 +07:00
Interpolation.h made animations extremely precise 2021-11-01 21:48:26 +07:00
Timeline.cpp code refactoring 2021-10-31 15:39:08 +07:00
Timeline.h Screen refactor. To accelerate engine the lighting turned off 2021-11-05 04:05:06 +07:00