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<div class="title">SoundBuffer.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SOUNDBUFFER_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SOUNDBUFFER_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Audio/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Audio/AlResource.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/System/Time.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &lt;set&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">class </span>Sound;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">class </span>InputSoundFile;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">class </span>InputStream;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classsf_1_1SoundBuffer.html"> 49</a></span>&#160;<span class="keyword">class </span>SFML_AUDIO_API <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a> : <a class="code" href="classsf_1_1AlResource.html">AlResource</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;{</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>();</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>&amp; copy);</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; ~<a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>();</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keywordtype">bool</span> loadFromFile(<span class="keyword">const</span> std::string&amp; filename);</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keywordtype">bool</span> loadFromMemory(<span class="keyword">const</span> <span class="keywordtype">void</span>* data, std::size_t sizeInBytes);</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordtype">bool</span> loadFromStream(<a class="code" href="classsf_1_1InputStream.html">InputStream</a>&amp; stream);</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="keywordtype">bool</span> loadFromSamples(<span class="keyword">const</span> Int16* samples, Uint64 sampleCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channelCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sampleRate);</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="keywordtype">bool</span> saveToFile(<span class="keyword">const</span> std::string&amp; filename) <span class="keyword">const</span>;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <span class="keyword">const</span> Int16* getSamples() <span class="keyword">const</span>;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; Uint64 getSampleCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getSampleRate() <span class="keyword">const</span>;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getChannelCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; <a class="code" href="classsf_1_1Time.html">Time</a> getDuration() <span class="keyword">const</span>;</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>&amp; operator =(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.html">SoundBuffer</a>&amp; right);</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Sound.html">Sound</a>;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="keywordtype">bool</span> initialize(<a class="code" href="classsf_1_1InputSoundFile.html">InputSoundFile</a>&amp; file);</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; <span class="keywordtype">bool</span> update(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channelCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sampleRate);</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; <span class="keywordtype">void</span> attachSound(<a class="code" href="classsf_1_1Sound.html">Sound</a>* sound) <span class="keyword">const</span>;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;</div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160; <span class="keywordtype">void</span> detachSound(<a class="code" href="classsf_1_1Sound.html">Sound</a>* sound) <span class="keyword">const</span>;</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160; <span class="comment">// Types</span></div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;<span class="comment"></span> <span class="keyword">typedef</span> std::set&lt;Sound*&gt; SoundList; </div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160;<span class="comment"></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_buffer; </div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160; std::vector&lt;Int16&gt; m_samples; </div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; <a class="code" href="classsf_1_1Time.html">Time</a> m_duration; </div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keyword">mutable</span> SoundList m_sounds; </div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;};</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160;<span class="preprocessor">#endif // SFML_SOUNDBUFFER_HPP</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;</div><div class="ttc" id="classsf_1_1InputStream_html"><div class="ttname"><a href="classsf_1_1InputStream.html">sf::InputStream</a></div><div class="ttdoc">Abstract class for custom file input streams. </div><div class="ttdef"><b>Definition:</b> <a href="InputStream_8hpp_source.html#l00041">InputStream.hpp:41</a></div></div>
<div class="ttc" id="classsf_1_1AlResource_html"><div class="ttname"><a href="classsf_1_1AlResource.html">sf::AlResource</a></div><div class="ttdoc">Base class for classes that require an OpenAL context. </div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00040">AlResource.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1Time_html"><div class="ttname"><a href="classsf_1_1Time.html">sf::Time</a></div><div class="ttdoc">Represents a time value. </div><div class="ttdef"><b>Definition:</b> <a href="Time_8hpp_source.html#l00040">Time.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1InputSoundFile_html"><div class="ttname"><a href="classsf_1_1InputSoundFile.html">sf::InputSoundFile</a></div><div class="ttdoc">Provide read access to sound files. </div><div class="ttdef"><b>Definition:</b> <a href="InputSoundFile_8hpp_source.html#l00047">InputSoundFile.hpp:47</a></div></div>
<div class="ttc" id="classsf_1_1Sound_html"><div class="ttname"><a href="classsf_1_1Sound.html">sf::Sound</a></div><div class="ttdoc">Regular sound that can be played in the audio environment. </div><div class="ttdef"><b>Definition:</b> <a href="Sound_8hpp_source.html#l00045">Sound.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1SoundBuffer_html"><div class="ttname"><a href="classsf_1_1SoundBuffer.html">sf::SoundBuffer</a></div><div class="ttdoc">Storage for audio samples defining a sound. </div><div class="ttdef"><b>Definition:</b> <a href="SoundBuffer_8hpp_source.html#l00049">SoundBuffer.hpp:49</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
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