shooter/engine
Vectozavr 556ca037ec optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
..
animation add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
fonts OS Windows support 2021-10-09 17:41:12 +07:00
gui small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
network code refactoring 2021-10-31 15:39:08 +07:00
physics small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
utils pushGLStates & popGLStates optimizations 2021-11-06 01:55:34 +07:00
Camera.cpp code refactoring 2021-10-31 16:01:31 +07:00
Camera.h add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Consts.h press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Engine.cpp optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Engine.h add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Keyboard.cpp code refactoring 2021-10-31 15:39:08 +07:00
Keyboard.h code refactoring 2021-10-31 15:39:08 +07:00
Matrix4x4.cpp Math classes optimization 2021-11-04 03:35:34 +03:00
Matrix4x4.h code refactoring 2021-10-31 15:39:08 +07:00
Mesh.cpp optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Mesh.h optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Mouse.cpp Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Mouse.h Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Object.cpp small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Object.h small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Plane.cpp code refactoring 2021-10-31 15:39:08 +07:00
Plane.h code refactoring 2021-10-31 15:39:08 +07:00
ResourceManager.cpp small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
ResourceManager.h code refactoring 2021-10-31 15:39:08 +07:00
Screen.cpp optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Screen.h optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
SoundController.cpp code refactoring 2021-10-31 15:39:08 +07:00
SoundController.h code refactoring 2021-10-31 15:39:08 +07:00
Triangle.cpp small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Triangle.h small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Vec2D.cpp Math classes optimization 2021-11-04 03:35:34 +03:00
Vec2D.h code refactoring 2021-10-31 15:39:08 +07:00
Vec3D.cpp Math classes optimization 2021-11-04 03:35:34 +03:00
Vec3D.h code refactoring 2021-10-31 15:39:08 +07:00
Vec4D.cpp Math classes optimization 2021-11-04 03:35:34 +03:00
Vec4D.h code refactoring 2021-10-31 15:39:08 +07:00
World.cpp HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
World.h code refactoring 2021-10-31 15:39:08 +07:00