41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
//
|
|
// Created by Иван Ильин on 29.01.2021.
|
|
//
|
|
|
|
#ifndef ENGINE_ASCALE_H
|
|
#define ENGINE_ASCALE_H
|
|
|
|
#include "Animatable.h"
|
|
#include "Animation.h"
|
|
#include "Mesh.h"
|
|
|
|
class AScale : public Animation {
|
|
private:
|
|
std::shared_ptr<Mesh> _mesh;
|
|
|
|
Vec3D value;
|
|
std::vector<Triangle> triangles{};
|
|
public:
|
|
AScale(std::shared_ptr<Mesh> mesh, const Vec3D &s, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) : value(s) {
|
|
_mesh = mesh;
|
|
_duration = duration;
|
|
_looped = looped;
|
|
_intType = interpolationType;
|
|
_waitFor = true;
|
|
}
|
|
|
|
bool update() override {
|
|
if(!_started)
|
|
triangles = _mesh->triangles();
|
|
|
|
std::vector<Triangle> newTriangles;
|
|
for(auto &t : triangles) {
|
|
newTriangles.emplace_back(t * Matrix4x4::Scale(Point4D{1, 1, 1} + (value - Point4D{1, 1, 1}) * _p));
|
|
}
|
|
_mesh->setTriangles(newTriangles);
|
|
return updateState();
|
|
}
|
|
};
|
|
|
|
#endif //INC_3DZAVR_ASCALE_H
|