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<div class="title">VertexArray.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_VERTEXARRAY_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_VERTEXARRAY_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Vertex.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/PrimitiveType.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classsf_1_1VertexArray.html"> 45</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1VertexArray.html">VertexArray</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.html">Drawable</a></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;{</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <a class="code" href="classsf_1_1VertexArray.html">VertexArray</a>();</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classsf_1_1VertexArray.html">VertexArray</a>(<a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type, std::size_t vertexCount = 0);</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; std::size_t getVertexCount() <span class="keyword">const</span>;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <a class="code" href="classsf_1_1Vertex.html">Vertex</a>&amp; operator [](std::size_t index);</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Vertex.html">Vertex</a>&amp; operator [](std::size_t index) <span class="keyword">const</span>;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="keywordtype">void</span> clear();</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="keywordtype">void</span> resize(std::size_t vertexCount);</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="keywordtype">void</span> append(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vertex.html">Vertex</a>&amp; vertex);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="keywordtype">void</span> setPrimitiveType(<a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> type);</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> getPrimitiveType() <span class="keyword">const</span>;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> getBounds() <span class="keyword">const</span>;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a>&amp; target, <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a> states) <span class="keyword">const</span>;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="comment"></span> std::vector&lt;Vertex&gt; m_vertices; </div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <a class="code" href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">PrimitiveType</a> m_primitiveType; </div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;};</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor">#endif // SFML_VERTEXARRAY_HPP</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div><div class="ttc" id="group__graphics_html_ga5ee56ac1339984909610713096283b1b"><div class="ttname"><a href="group__graphics.html#ga5ee56ac1339984909610713096283b1b">sf::PrimitiveType</a></div><div class="ttdeci">PrimitiveType</div><div class="ttdoc">Types of primitives that a sf::VertexArray can render. </div><div class="ttdef"><b>Definition:</b> <a href="PrimitiveType_8hpp_source.html#l00039">PrimitiveType.hpp:39</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html"><div class="ttname"><a href="classsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00045">RenderStates.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1VertexArray_html"><div class="ttname"><a href="classsf_1_1VertexArray.html">sf::VertexArray</a></div><div class="ttdoc">Define a set of one or more 2D primitives. </div><div class="ttdef"><b>Definition:</b> <a href="VertexArray_8hpp_source.html#l00045">VertexArray.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1Vertex_html"><div class="ttname"><a href="classsf_1_1Vertex.html">sf::Vertex</a></div><div class="ttdoc">Define a point with color and texture coordinates. </div><div class="ttdef"><b>Definition:</b> <a href="Vertex_8hpp_source.html#l00042">Vertex.hpp:42</a></div></div>
<div class="ttc" id="classsf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.html#l00052">RenderTarget.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1Drawable_html"><div class="ttname"><a href="classsf_1_1Drawable.html">sf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target. </div><div class="ttdef"><b>Definition:</b> <a href="Drawable_8hpp_source.html#l00044">Drawable.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1Rect_html"><div class="ttname"><a href="classsf_1_1Rect.html">sf::Rect&lt; float &gt;</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
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