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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li><li class="navelem"><a class="el" href="dir_e71ec51a9abd604c65f6abb639f6ea75.html">Graphics</a></li> </ul>
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<div class="title">Sprite.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_SPRITE_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_SPRITE_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Export.hpp&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Transformable.hpp&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Vertex.hpp&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesf.html">sf</a></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;{</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">class </span>Texture;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classsf_1_1Sprite.html"> 47</a></span>&#160;<span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1Sprite.html">Sprite</a> : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.html">Drawable</a>, <span class="keyword">public</span> <a class="code" href="classsf_1_1Transformable.html">Transformable</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;{</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <a class="code" href="classsf_1_1Sprite.html">Sprite</a>();</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <span class="keyword">explicit</span> <a class="code" href="classsf_1_1Sprite.html">Sprite</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>&amp; texture);</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <a class="code" href="classsf_1_1Sprite.html">Sprite</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>&amp; texture, <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.html">IntRect</a>&amp; rectangle);</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordtype">void</span> setTexture(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>&amp; texture, <span class="keywordtype">bool</span> resetRect = <span class="keyword">false</span>);</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <span class="keywordtype">void</span> setTextureRect(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.html">IntRect</a>&amp; rectangle);</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="keywordtype">void</span> setColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; color);</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* getTexture() <span class="keyword">const</span>;</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.html">IntRect</a>&amp; getTextureRect() <span class="keyword">const</span>;</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.html">Color</a>&amp; getColor() <span class="keyword">const</span>;</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> getLocalBounds() <span class="keyword">const</span>;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; <a class="code" href="classsf_1_1Rect.html">FloatRect</a> getGlobalBounds() <span class="keyword">const</span>;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classsf_1_1RenderTarget.html">RenderTarget</a>&amp; target, <a class="code" href="classsf_1_1RenderStates.html">RenderStates</a> states) <span class="keyword">const</span>;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <span class="keywordtype">void</span> updatePositions();</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keywordtype">void</span> updateTexCoords();</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; <span class="comment">// Member data</span></div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="comment"></span> <a class="code" href="classsf_1_1Vertex.html">Vertex</a> m_vertices[4]; </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.html">Texture</a>* m_texture; </div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <a class="code" href="classsf_1_1Rect.html">IntRect</a> m_textureRect; </div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;};</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;} <span class="comment">// namespace sf</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="preprocessor">#endif // SFML_SPRITE_HPP</span></div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;</div><div class="ttc" id="classsf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing. </div><div class="ttdef"><b>Definition:</b> <a href="Texture_8hpp_source.html#l00048">Texture.hpp:48</a></div></div>
<div class="ttc" id="classsf_1_1RenderStates_html"><div class="ttname"><a href="classsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget. </div><div class="ttdef"><b>Definition:</b> <a href="RenderStates_8hpp_source.html#l00045">RenderStates.hpp:45</a></div></div>
<div class="ttc" id="classsf_1_1Color_html"><div class="ttname"><a href="classsf_1_1Color.html">sf::Color</a></div><div class="ttdoc">Utility class for manipulating RGBA colors. </div><div class="ttdef"><b>Definition:</b> <a href="Color_8hpp_source.html#l00040">Color.hpp:40</a></div></div>
<div class="ttc" id="classsf_1_1Vertex_html"><div class="ttname"><a href="classsf_1_1Vertex.html">sf::Vertex</a></div><div class="ttdoc">Define a point with color and texture coordinates. </div><div class="ttdef"><b>Definition:</b> <a href="Vertex_8hpp_source.html#l00042">Vertex.hpp:42</a></div></div>
<div class="ttc" id="classsf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.html#l00052">RenderTarget.hpp:52</a></div></div>
<div class="ttc" id="classsf_1_1Drawable_html"><div class="ttname"><a href="classsf_1_1Drawable.html">sf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target. </div><div class="ttdef"><b>Definition:</b> <a href="Drawable_8hpp_source.html#l00044">Drawable.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1Rect_html"><div class="ttname"><a href="classsf_1_1Rect.html">sf::Rect&lt; int &gt;</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Sprite_html"><div class="ttname"><a href="classsf_1_1Sprite.html">sf::Sprite</a></div><div class="ttdoc">Drawable representation of a texture, with its own transformations, color, etc. </div><div class="ttdef"><b>Definition:</b> <a href="Sprite_8hpp_source.html#l00047">Sprite.hpp:47</a></div></div>
<div class="ttc" id="classsf_1_1Transformable_html"><div class="ttname"><a href="classsf_1_1Transformable.html">sf::Transformable</a></div><div class="ttdoc">Decomposed transform defined by a position, a rotation and a scale. </div><div class="ttdef"><b>Definition:</b> <a href="Transformable_8hpp_source.html#l00041">Transformable.hpp:41</a></div></div>
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