shooter/weapon/Ak47.cpp

19 lines
603 B
C++

//
// Created by Иван Ильин on 02.06.2021.
//
#include "../engine/ResourceManager.h"
#include "Ak47.h"
#include "../ShooterConsts.h"
using namespace std;
Ak47::Ak47(int ammo, const std::string& weaponName) : Weapon(weaponName, ShooterConsts::AK47_OBJ, "obj/ak47_mat.txt", Vec3D{3, 3, 3}, Vec3D{-0.8, 1.3, 0.3}, Vec3D{0, Consts::PI, 0}) {
fireSound.setBuffer(*ResourceManager::loadSoundBuffer(ShooterConsts::AK47_FIRE_SOUND));
reloadSound.setBuffer(*ResourceManager::loadSoundBuffer(ShooterConsts::AK47_RELOAD_SOUND));
_stockAmmo = ammo - _clipCapacity;
_fireDelay = 0.1;
}