55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
//
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// Created by Иван Ильин on 03.10.2021.
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//
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#include <list>
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#include "Animation.h"
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#include "Timeline.h"
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namespace Timeline {
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namespace {
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std::map<AnimationListTag, std::list<Animation*>> _animations;
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}
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void animate(const AnimationListTag& listName, Animation* anim) {
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_animations[listName].emplace_back(anim);
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}
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void deleteAllAnimations() {
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_animations.clear();
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}
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void deleteAnimationList(const AnimationListTag& listName) {
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_animations[listName].clear();
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_animations.erase(listName);
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}
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[[nodiscard]] bool isInAnimList(const AnimationListTag& listName) {
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return !_animations[listName].empty();
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}
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void update() {
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for (auto& [listName, animationList] : _animations) {
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if (animationList.empty())
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continue;
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auto it = animationList.begin();
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// If it the front animation is 'a_wait()' we should wait until waiting time is over
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if (it.operator*()->waitFor()) {
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if (!it.operator*()->update())
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animationList.erase(it);
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continue;
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}
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// Otherwise we iterate over all animation until we meet animations.end() or wait animation
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while (!animationList.empty() && (it != animationList.end()) && (!it.operator*()->waitFor())) {
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if (!it.operator*()->update())
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animationList.erase(it++);
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else
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it++;
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}
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}
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}
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}
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