37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
//
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// Created by Иван Ильин on 13.01.2021.
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//
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#ifndef ENGINE_WORLD_H
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#define ENGINE_WORLD_H
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#include <map>
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#include "Camera.h"
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#include "physics/RigidBody.h"
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class World {
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private:
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std::map<std::string, std::shared_ptr<RigidBody>> _objects;
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public:
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World() = default;
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void checkCollision(const std::string& body);
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void update();
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void projectObjectsInCamera(std::shared_ptr<Camera> camera);
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void addBody(std::shared_ptr<RigidBody> mesh, const std::string& name = "");
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std::shared_ptr<RigidBody> body(const std::string& name);
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void removeBody(std::string name);
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void loadBody(const std::string &name, const std::string &filename, const std::string &materials = "", const Point4D& scale = Point4D{1, 1, 1});
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// rayCast returns pair of Point4D and std::string:
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// 1) Point4D is point of collision (the last coordinate is -1 if there are no collisions)
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// 2) std::string - title of the object
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std::pair<Point4D, std::string> rayCast(const Point4D& from, const Point4D& to);
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void loadMap(const std::string& filename, const std::string& materials, const std::string& name = "map", const Point4D & scale = Point4D{1, 1, 1});
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};
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#endif //INC_3DZAVR_WORLD_H
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