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//
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// Created by Иван Ильин on 05.06.2021.
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//
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#include "Bonus.h"
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Bonus::Bonus(const std::string &bonusName, const std::string &filename, const std::string &materials, const Point4D &scale) {
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_name = bonusName;
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loadObj(filename, materials, scale);
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setCollider(false);
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}
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