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<li class="navelem"><b>sf</b></li><li class="navelem"><a class="el" href="classsf_1_1Window.html">Window</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">sf::Window Class Reference<div class="ingroups"><a class="el" href="group__window.html">Window module</a></div></div> </div>
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<p><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">Window</a> that serves as a target for OpenGL rendering.
<a href="classsf_1_1Window.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="Window_2Window_8hpp_source.html">Window.hpp</a>&gt;</code></p>
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Inheritance diagram for sf::Window:</div>
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<area href="classsf_1_1NonCopyable.html" title="Utility class that makes any derived class non-copyable. " alt="sf::NonCopyable" shape="rect" coords="123,0,236,24"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a5359122166b4dc492c3d25caf08ccfc4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a5359122166b4dc492c3d25caf08ccfc4">Window</a> ()</td></tr>
<tr class="memdesc:a5359122166b4dc492c3d25caf08ccfc4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default constructor. <a href="#a5359122166b4dc492c3d25caf08ccfc4">More...</a><br /></td></tr>
<tr class="separator:a5359122166b4dc492c3d25caf08ccfc4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1bee771baecbae6d357871929dc042a2"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a1bee771baecbae6d357871929dc042a2">Window</a> (<a class="el" href="classsf_1_1VideoMode.html">VideoMode</a> mode, const <a class="el" href="classsf_1_1String.html">String</a> &amp;title, Uint32 style=Style::Default, const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;settings=<a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>())</td></tr>
<tr class="memdesc:a1bee771baecbae6d357871929dc042a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Construct a new window. <a href="#a1bee771baecbae6d357871929dc042a2">More...</a><br /></td></tr>
<tr class="separator:a1bee771baecbae6d357871929dc042a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6d60912633bff9d33cf3ade4e0201de4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a6d60912633bff9d33cf3ade4e0201de4">Window</a> (<a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">WindowHandle</a> handle, const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;settings=<a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>())</td></tr>
<tr class="memdesc:a6d60912633bff9d33cf3ade4e0201de4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Construct the window from an existing control. <a href="#a6d60912633bff9d33cf3ade4e0201de4">More...</a><br /></td></tr>
<tr class="separator:a6d60912633bff9d33cf3ade4e0201de4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac30eb6ea5f5594204944d09d4bd69a97"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#ac30eb6ea5f5594204944d09d4bd69a97">~Window</a> ()</td></tr>
<tr class="memdesc:ac30eb6ea5f5594204944d09d4bd69a97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor. <a href="#ac30eb6ea5f5594204944d09d4bd69a97">More...</a><br /></td></tr>
<tr class="separator:ac30eb6ea5f5594204944d09d4bd69a97"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a30e6edf2162f8dbff61023b9de5d961d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a30e6edf2162f8dbff61023b9de5d961d">create</a> (<a class="el" href="classsf_1_1VideoMode.html">VideoMode</a> mode, const <a class="el" href="classsf_1_1String.html">String</a> &amp;title, Uint32 style=Style::Default, const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;settings=<a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>())</td></tr>
<tr class="memdesc:a30e6edf2162f8dbff61023b9de5d961d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create (or recreate) the window. <a href="#a30e6edf2162f8dbff61023b9de5d961d">More...</a><br /></td></tr>
<tr class="separator:a30e6edf2162f8dbff61023b9de5d961d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acf67483dc21f08d65c8835b3889b41b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#acf67483dc21f08d65c8835b3889b41b2">create</a> (<a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">WindowHandle</a> handle, const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;settings=<a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>())</td></tr>
<tr class="memdesc:acf67483dc21f08d65c8835b3889b41b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create (or recreate) the window from an existing control. <a href="#acf67483dc21f08d65c8835b3889b41b2">More...</a><br /></td></tr>
<tr class="separator:acf67483dc21f08d65c8835b3889b41b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a99d1e030387b0c26f5995670504fe7b5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a99d1e030387b0c26f5995670504fe7b5">close</a> ()</td></tr>
<tr class="memdesc:a99d1e030387b0c26f5995670504fe7b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Close the window and destroy all the attached resources. <a href="#a99d1e030387b0c26f5995670504fe7b5">More...</a><br /></td></tr>
<tr class="separator:a99d1e030387b0c26f5995670504fe7b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae873503db7d48157bb9cbf6129562bce"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#ae873503db7d48157bb9cbf6129562bce">isOpen</a> () const</td></tr>
<tr class="memdesc:ae873503db7d48157bb9cbf6129562bce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tell whether or not the window is open. <a href="#ae873503db7d48157bb9cbf6129562bce">More...</a><br /></td></tr>
<tr class="separator:ae873503db7d48157bb9cbf6129562bce"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae5b8065e92bbd0408e1fd8328e80d7d1"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#ae5b8065e92bbd0408e1fd8328e80d7d1">getSettings</a> () const</td></tr>
<tr class="memdesc:ae5b8065e92bbd0408e1fd8328e80d7d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the settings of the OpenGL context of the window. <a href="#ae5b8065e92bbd0408e1fd8328e80d7d1">More...</a><br /></td></tr>
<tr class="separator:ae5b8065e92bbd0408e1fd8328e80d7d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a338e996585faf82e93069858e3b531b7"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a338e996585faf82e93069858e3b531b7">pollEvent</a> (<a class="el" href="classsf_1_1Event.html">Event</a> &amp;event)</td></tr>
<tr class="memdesc:a338e996585faf82e93069858e3b531b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pop the event on top of the event queue, if any, and return it. <a href="#a338e996585faf82e93069858e3b531b7">More...</a><br /></td></tr>
<tr class="separator:a338e996585faf82e93069858e3b531b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaf02ab64fbc1d374eef3696df54137bc"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#aaf02ab64fbc1d374eef3696df54137bc">waitEvent</a> (<a class="el" href="classsf_1_1Event.html">Event</a> &amp;event)</td></tr>
<tr class="memdesc:aaf02ab64fbc1d374eef3696df54137bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Wait for an event and return it. <a href="#aaf02ab64fbc1d374eef3696df54137bc">More...</a><br /></td></tr>
<tr class="separator:aaf02ab64fbc1d374eef3696df54137bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a420028b8e4d9baedcaaba7b2047b8cb3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classsf_1_1Vector2.html">Vector2i</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a420028b8e4d9baedcaaba7b2047b8cb3">getPosition</a> () const</td></tr>
<tr class="memdesc:a420028b8e4d9baedcaaba7b2047b8cb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the position of the window. <a href="#a420028b8e4d9baedcaaba7b2047b8cb3">More...</a><br /></td></tr>
<tr class="separator:a420028b8e4d9baedcaaba7b2047b8cb3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c4078bfbf61c29bfc4b4732ce764f17"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a6c4078bfbf61c29bfc4b4732ce764f17">setPosition</a> (const <a class="el" href="classsf_1_1Vector2.html">Vector2i</a> &amp;position)</td></tr>
<tr class="memdesc:a6c4078bfbf61c29bfc4b4732ce764f17"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the position of the window on screen. <a href="#a6c4078bfbf61c29bfc4b4732ce764f17">More...</a><br /></td></tr>
<tr class="separator:a6c4078bfbf61c29bfc4b4732ce764f17"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3969926741cbe83d7f9eeaf5333d4e71"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classsf_1_1Vector2.html">Vector2u</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a3969926741cbe83d7f9eeaf5333d4e71">getSize</a> () const</td></tr>
<tr class="memdesc:a3969926741cbe83d7f9eeaf5333d4e71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the size of the rendering region of the window. <a href="#a3969926741cbe83d7f9eeaf5333d4e71">More...</a><br /></td></tr>
<tr class="separator:a3969926741cbe83d7f9eeaf5333d4e71"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab94ea32f22d15c0df11588e319de2546"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#ab94ea32f22d15c0df11588e319de2546">setSize</a> (const <a class="el" href="classsf_1_1Vector2.html">Vector2u</a> &amp;size)</td></tr>
<tr class="memdesc:ab94ea32f22d15c0df11588e319de2546"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the size of the rendering region of the window. <a href="#ab94ea32f22d15c0df11588e319de2546">More...</a><br /></td></tr>
<tr class="separator:ab94ea32f22d15c0df11588e319de2546"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3b3f3513bb6be90f5cd456c20b5fd5fa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a3b3f3513bb6be90f5cd456c20b5fd5fa">setTitle</a> (const <a class="el" href="classsf_1_1String.html">String</a> &amp;title)</td></tr>
<tr class="memdesc:a3b3f3513bb6be90f5cd456c20b5fd5fa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the title of the window. <a href="#a3b3f3513bb6be90f5cd456c20b5fd5fa">More...</a><br /></td></tr>
<tr class="separator:a3b3f3513bb6be90f5cd456c20b5fd5fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a63af61e026fba08e3153fd013620bcc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a63af61e026fba08e3153fd013620bcc0">setIcon</a> (unsigned int width, unsigned int height, const Uint8 *pixels)</td></tr>
<tr class="memdesc:a63af61e026fba08e3153fd013620bcc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the window's icon. <a href="#a63af61e026fba08e3153fd013620bcc0">More...</a><br /></td></tr>
<tr class="separator:a63af61e026fba08e3153fd013620bcc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a160f7f11a207603d7e99ce606e749703"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a160f7f11a207603d7e99ce606e749703">setVisible</a> (bool visible)</td></tr>
<tr class="memdesc:a160f7f11a207603d7e99ce606e749703"><td class="mdescLeft">&#160;</td><td class="mdescRight">Show or hide the window. <a href="#a160f7f11a207603d7e99ce606e749703">More...</a><br /></td></tr>
<tr class="separator:a160f7f11a207603d7e99ce606e749703"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a59041c4556e0351048f8aff366034f61"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a59041c4556e0351048f8aff366034f61">setVerticalSyncEnabled</a> (bool enabled)</td></tr>
<tr class="memdesc:a59041c4556e0351048f8aff366034f61"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable or disable vertical synchronization. <a href="#a59041c4556e0351048f8aff366034f61">More...</a><br /></td></tr>
<tr class="separator:a59041c4556e0351048f8aff366034f61"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad3991c25e0a83afbb4d62febf9b7b14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#aad3991c25e0a83afbb4d62febf9b7b14">setMouseCursorVisible</a> (bool visible)</td></tr>
<tr class="memdesc:aad3991c25e0a83afbb4d62febf9b7b14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Show or hide the mouse cursor. <a href="#aad3991c25e0a83afbb4d62febf9b7b14">More...</a><br /></td></tr>
<tr class="separator:aad3991c25e0a83afbb4d62febf9b7b14"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b4ef8ede77531e17b7a0287fa6ff9ce"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a5b4ef8ede77531e17b7a0287fa6ff9ce">setMouseCursorGrabbed</a> (bool grabbed)</td></tr>
<tr class="memdesc:a5b4ef8ede77531e17b7a0287fa6ff9ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Grab or release the mouse cursor. <a href="#a5b4ef8ede77531e17b7a0287fa6ff9ce">More...</a><br /></td></tr>
<tr class="separator:a5b4ef8ede77531e17b7a0287fa6ff9ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aab7a05baece72b08ad120063b143d19b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#aab7a05baece72b08ad120063b143d19b">setMouseCursor</a> (const <a class="el" href="classsf_1_1Cursor.html">Cursor</a> &amp;cursor)</td></tr>
<tr class="memdesc:aab7a05baece72b08ad120063b143d19b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the displayed cursor to a native system cursor. <a href="#aab7a05baece72b08ad120063b143d19b">More...</a><br /></td></tr>
<tr class="separator:aab7a05baece72b08ad120063b143d19b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aef9f2b14c10ecba8a8df95dd51c5bb73"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#aef9f2b14c10ecba8a8df95dd51c5bb73">setKeyRepeatEnabled</a> (bool enabled)</td></tr>
<tr class="memdesc:aef9f2b14c10ecba8a8df95dd51c5bb73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable or disable automatic key-repeat. <a href="#aef9f2b14c10ecba8a8df95dd51c5bb73">More...</a><br /></td></tr>
<tr class="separator:aef9f2b14c10ecba8a8df95dd51c5bb73"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af4322d315baf93405bf0d5087ad5e784"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#af4322d315baf93405bf0d5087ad5e784">setFramerateLimit</a> (unsigned int limit)</td></tr>
<tr class="memdesc:af4322d315baf93405bf0d5087ad5e784"><td class="mdescLeft">&#160;</td><td class="mdescRight">Limit the framerate to a maximum fixed frequency. <a href="#af4322d315baf93405bf0d5087ad5e784">More...</a><br /></td></tr>
<tr class="separator:af4322d315baf93405bf0d5087ad5e784"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa45b8f54e29a6f59f1fc7ee66b2fab68"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#aa45b8f54e29a6f59f1fc7ee66b2fab68">setJoystickThreshold</a> (float threshold)</td></tr>
<tr class="memdesc:aa45b8f54e29a6f59f1fc7ee66b2fab68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the joystick threshold. <a href="#aa45b8f54e29a6f59f1fc7ee66b2fab68">More...</a><br /></td></tr>
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<tr class="memitem:aaab549da64cedf74fa6f1ae7a3cc79e0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#aaab549da64cedf74fa6f1ae7a3cc79e0">setActive</a> (bool active=true) const</td></tr>
<tr class="memdesc:aaab549da64cedf74fa6f1ae7a3cc79e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Activate or deactivate the window as the current target for OpenGL rendering. <a href="#aaab549da64cedf74fa6f1ae7a3cc79e0">More...</a><br /></td></tr>
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<tr class="memitem:a58cf7fa1775e8e7542032e3ecfa83b49"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a58cf7fa1775e8e7542032e3ecfa83b49">requestFocus</a> ()</td></tr>
<tr class="memdesc:a58cf7fa1775e8e7542032e3ecfa83b49"><td class="mdescLeft">&#160;</td><td class="mdescRight">Request the current window to be made the active foreground window. <a href="#a58cf7fa1775e8e7542032e3ecfa83b49">More...</a><br /></td></tr>
<tr class="separator:a58cf7fa1775e8e7542032e3ecfa83b49"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad8db2e6500d13ca9396281296404ba31"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#ad8db2e6500d13ca9396281296404ba31">hasFocus</a> () const</td></tr>
<tr class="memdesc:ad8db2e6500d13ca9396281296404ba31"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check whether the window has the input focus. <a href="#ad8db2e6500d13ca9396281296404ba31">More...</a><br /></td></tr>
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<tr class="memitem:adabf839cb103ac96cfc82f781638772a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#adabf839cb103ac96cfc82f781638772a">display</a> ()</td></tr>
<tr class="memdesc:adabf839cb103ac96cfc82f781638772a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Display on screen what has been rendered to the window so far. <a href="#adabf839cb103ac96cfc82f781638772a">More...</a><br /></td></tr>
<tr class="separator:adabf839cb103ac96cfc82f781638772a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad2fa6be5104ec0bfe79af7a5f524ea90"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">WindowHandle</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#ad2fa6be5104ec0bfe79af7a5f524ea90">getSystemHandle</a> () const</td></tr>
<tr class="memdesc:ad2fa6be5104ec0bfe79af7a5f524ea90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the OS-specific handle of the window. <a href="#ad2fa6be5104ec0bfe79af7a5f524ea90">More...</a><br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:a106633b9be49b27f83d4712689b493eb"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a106633b9be49b27f83d4712689b493eb">onCreate</a> ()</td></tr>
<tr class="memdesc:a106633b9be49b27f83d4712689b493eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function called after the window has been created. <a href="#a106633b9be49b27f83d4712689b493eb">More...</a><br /></td></tr>
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<tr class="memitem:a10f567a387da7b49f417f73321fcf64d"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.html#a10f567a387da7b49f417f73321fcf64d">onResize</a> ()</td></tr>
<tr class="memdesc:a10f567a387da7b49f417f73321fcf64d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function called after the window has been resized. <a href="#a10f567a387da7b49f417f73321fcf64d">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-methods"></a>
Static Private Member Functions</h2></td></tr>
<tr class="memitem:ab171bdaf5eb36789da14b30a846db471"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.html#ab171bdaf5eb36789da14b30a846db471">registerContextDestroyCallback</a> (ContextDestroyCallback callback, void *arg)</td></tr>
<tr class="memdesc:ab171bdaf5eb36789da14b30a846db471"><td class="mdescLeft">&#160;</td><td class="mdescRight">Register a function to be called when a context is destroyed. <a href="#ab171bdaf5eb36789da14b30a846db471">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">Window</a> that serves as a target for OpenGL rendering. </p>
<p><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">sf::Window</a> is the main class of the <a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">Window</a> module.</p>
<p>It defines an OS window that is able to receive an OpenGL rendering.</p>
<p>A <a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">sf::Window</a> can create its own new window, or be embedded into an already existing control using the create(handle) function. This can be useful for embedding an OpenGL rendering area into a view which is part of a bigger GUI with existing windows, controls, etc. It can also serve as embedding an OpenGL rendering area into a window created by another (probably richer) GUI library like Qt or wxWidgets.</p>
<p>The <a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">sf::Window</a> class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse cursor, etc. It also provides event handling through its <a class="el" href="classsf_1_1Window.html#a338e996585faf82e93069858e3b531b7" title="Pop the event on top of the event queue, if any, and return it. ">pollEvent()</a> and <a class="el" href="classsf_1_1Window.html#aaf02ab64fbc1d374eef3696df54137bc" title="Wait for an event and return it. ">waitEvent()</a> functions.</p>
<p>Note that OpenGL experts can pass their own parameters (antialiasing level, bits for the depth and stencil buffers, etc.) to the OpenGL context attached to the window, with the <a class="el" href="structsf_1_1ContextSettings.html" title="Structure defining the settings of the OpenGL context attached to a window. ">sf::ContextSettings</a> structure which is passed as an optional argument when creating the window.</p>
<p>On dual-graphics systems consisting of a low-power integrated GPU and a powerful discrete GPU, the driver picks which GPU will run an SFML application. In order to inform the driver that an SFML application can benefit from being run on the more powerful discrete GPU, <a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0" title="A macro to encourage usage of the discrete GPU. ">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a> can be placed in a source file that is compiled and linked into the final application. The macro should be placed outside of any scopes in the global namespace.</p>
<p>Usage example: </p><div class="fragment"><div class="line"><span class="comment">// Declare and create a new window</span></div><div class="line"><a class="code" href="classsf_1_1Window.html">sf::Window</a> window(<a class="code" href="classsf_1_1VideoMode.html">sf::VideoMode</a>(800, 600), <span class="stringliteral">&quot;SFML window&quot;</span>);</div><div class="line"></div><div class="line"><span class="comment">// Limit the framerate to 60 frames per second (this step is optional)</span></div><div class="line">window.<a class="code" href="classsf_1_1Window.html#af4322d315baf93405bf0d5087ad5e784">setFramerateLimit</a>(60);</div><div class="line"></div><div class="line"><span class="comment">// The main loop - ends as soon as the window is closed</span></div><div class="line"><span class="keywordflow">while</span> (window.<a class="code" href="classsf_1_1Window.html#ae873503db7d48157bb9cbf6129562bce">isOpen</a>())</div><div class="line">{</div><div class="line"> <span class="comment">// Event processing</span></div><div class="line"> <a class="code" href="classsf_1_1Event.html">sf::Event</a> event;</div><div class="line"> <span class="keywordflow">while</span> (window.<a class="code" href="classsf_1_1Window.html#a338e996585faf82e93069858e3b531b7">pollEvent</a>(event))</div><div class="line"> {</div><div class="line"> <span class="comment">// Request for closing the window</span></div><div class="line"> <span class="keywordflow">if</span> (event.<a class="code" href="classsf_1_1Event.html#adf2f8044f713fd9d6019077b0d1ffe0a">type</a> == <a class="code" href="classsf_1_1Event.html#af41fa9ed45c02449030699f671331d4aa316e4212e083f1dce79efd8d9e9c0a95">sf::Event::Closed</a>)</div><div class="line"> window.<a class="code" href="classsf_1_1Window.html#a99d1e030387b0c26f5995670504fe7b5">close</a>();</div><div class="line"> }</div><div class="line"></div><div class="line"> <span class="comment">// Activate the window for OpenGL rendering</span></div><div class="line"> window.<a class="code" href="classsf_1_1RenderWindow.html#aee6c53eced675e885931eb3e91f11155">setActive</a>();</div><div class="line"></div><div class="line"> <span class="comment">// OpenGL drawing commands go here...</span></div><div class="line"></div><div class="line"> <span class="comment">// End the current frame and display its contents on screen</span></div><div class="line"> window.<a class="code" href="classsf_1_1Window.html#adabf839cb103ac96cfc82f781638772a">display</a>();</div><div class="line">}</div></div><!-- fragment -->
<p class="definition">Definition at line <a class="el" href="Window_2Window_8hpp_source.html#l00058">58</a> of file <a class="el" href="Window_2Window_8hpp_source.html">Window/Window.hpp</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a5359122166b4dc492c3d25caf08ccfc4">&#9670;&nbsp;</a></span>Window() <span class="overload">[1/3]</span></h2>
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<p>Default constructor. </p>
<p>This constructor doesn't actually create the window, use the other constructors or call <a class="el" href="classsf_1_1Window.html#a30e6edf2162f8dbff61023b9de5d961d" title="Create (or recreate) the window. ">create()</a> to do so. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1bee771baecbae6d357871929dc042a2">&#9670;&nbsp;</a></span>Window() <span class="overload">[2/3]</span></h2>
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<td class="memname">sf::Window::Window </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classsf_1_1VideoMode.html">VideoMode</a>&#160;</td>
<td class="paramname"><em>mode</em>, </td>
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<td class="paramtype">const <a class="el" href="classsf_1_1String.html">String</a> &amp;&#160;</td>
<td class="paramname"><em>title</em>, </td>
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<td class="paramtype">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;&#160;</td>
<td class="paramname"><em>settings</em> = <code><a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>()</code>&#160;</td>
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<p>Construct a new window. </p>
<p>This constructor creates the window with the size and pixel depth defined in <em>mode</em>. An optional style can be passed to customize the look and behavior of the window (borders, title bar, resizable, closable, ...). If <em>style</em> contains Style::Fullscreen, then <em>mode</em> must be a valid video mode.</p>
<p>The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">mode</td><td>Video mode to use (defines the width, height and depth of the rendering area of the window) </td></tr>
<tr><td class="paramname">title</td><td>Title of the window </td></tr>
<tr><td class="paramname">style</td><td>Window style, a bitwise OR combination of sf::Style enumerators </td></tr>
<tr><td class="paramname">settings</td><td>Additional settings for the underlying OpenGL context </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a6d60912633bff9d33cf3ade4e0201de4">&#9670;&nbsp;</a></span>Window() <span class="overload">[3/3]</span></h2>
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<td class="paramtype"><a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">WindowHandle</a>&#160;</td>
<td class="paramname"><em>handle</em>, </td>
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<td class="paramtype">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;&#160;</td>
<td class="paramname"><em>settings</em> = <code><a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>()</code>&#160;</td>
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<p>Construct the window from an existing control. </p>
<p>Use this constructor if you want to create an OpenGL rendering area into an already existing control.</p>
<p>The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">handle</td><td>Platform-specific handle of the control </td></tr>
<tr><td class="paramname">settings</td><td>Additional settings for the underlying OpenGL context </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#ac30eb6ea5f5594204944d09d4bd69a97">&#9670;&nbsp;</a></span>~Window()</h2>
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<td class="memname">virtual sf::Window::~Window </td>
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<p>Destructor. </p>
<p>Closes the window and frees all the resources attached to it. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a99d1e030387b0c26f5995670504fe7b5">&#9670;&nbsp;</a></span>close()</h2>
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<p>Close the window and destroy all the attached resources. </p>
<p>After calling this function, the <a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">sf::Window</a> instance remains valid and you can call <a class="el" href="classsf_1_1Window.html#a30e6edf2162f8dbff61023b9de5d961d" title="Create (or recreate) the window. ">create()</a> to recreate the window. All other functions such as <a class="el" href="classsf_1_1Window.html#a338e996585faf82e93069858e3b531b7" title="Pop the event on top of the event queue, if any, and return it. ">pollEvent()</a> or <a class="el" href="classsf_1_1Window.html#adabf839cb103ac96cfc82f781638772a" title="Display on screen what has been rendered to the window so far. ">display()</a> will still work (i.e. you don't have to test <a class="el" href="classsf_1_1Window.html#ae873503db7d48157bb9cbf6129562bce" title="Tell whether or not the window is open. ">isOpen()</a> every time), and will have no effect on closed windows. </p>
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<td class="memname">void sf::Window::create </td>
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<td class="paramtype"><a class="el" href="classsf_1_1VideoMode.html">VideoMode</a>&#160;</td>
<td class="paramname"><em>mode</em>, </td>
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<td class="paramtype">const <a class="el" href="classsf_1_1String.html">String</a> &amp;&#160;</td>
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<p>Create (or recreate) the window. </p>
<p>If the window was already created, it closes it first. If <em>style</em> contains Style::Fullscreen, then <em>mode</em> must be a valid video mode.</p>
<p>The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">mode</td><td>Video mode to use (defines the width, height and depth of the rendering area of the window) </td></tr>
<tr><td class="paramname">title</td><td>Title of the window </td></tr>
<tr><td class="paramname">style</td><td>Window style, a bitwise OR combination of sf::Style enumerators </td></tr>
<tr><td class="paramname">settings</td><td>Additional settings for the underlying OpenGL context </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#acf67483dc21f08d65c8835b3889b41b2">&#9670;&nbsp;</a></span>create() <span class="overload">[2/2]</span></h2>
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<td class="memname">void sf::Window::create </td>
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<td class="paramtype">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &amp;&#160;</td>
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<p>Create (or recreate) the window from an existing control. </p>
<p>Use this function if you want to create an OpenGL rendering area into an already existing control. If the window was already created, it closes it first.</p>
<p>The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">handle</td><td>Platform-specific handle of the control </td></tr>
<tr><td class="paramname">settings</td><td>Additional settings for the underlying OpenGL context </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#adabf839cb103ac96cfc82f781638772a">&#9670;&nbsp;</a></span>display()</h2>
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<td class="memname">void sf::Window::display </td>
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<p>Display on screen what has been rendered to the window so far. </p>
<p>This function is typically called after all OpenGL rendering has been done for the current frame, in order to show it on screen. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a420028b8e4d9baedcaaba7b2047b8cb3">&#9670;&nbsp;</a></span>getPosition()</h2>
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<td class="memname"><a class="el" href="classsf_1_1Vector2.html">Vector2i</a> sf::Window::getPosition </td>
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<p>Get the position of the window. </p>
<dl class="section return"><dt>Returns</dt><dd>Position of the window, in pixels</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a6c4078bfbf61c29bfc4b4732ce764f17" title="Change the position of the window on screen. ">setPosition</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ae5b8065e92bbd0408e1fd8328e80d7d1">&#9670;&nbsp;</a></span>getSettings()</h2>
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<td class="memname">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>&amp; sf::Window::getSettings </td>
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<p>Get the settings of the OpenGL context of the window. </p>
<p>Note that these settings may be different from what was passed to the constructor or the <a class="el" href="classsf_1_1Window.html#a30e6edf2162f8dbff61023b9de5d961d" title="Create (or recreate) the window. ">create()</a> function, if one or more settings were not supported. In this case, SFML chose the closest match.</p>
<dl class="section return"><dt>Returns</dt><dd>Structure containing the OpenGL context settings </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a3969926741cbe83d7f9eeaf5333d4e71">&#9670;&nbsp;</a></span>getSize()</h2>
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<td class="memname"><a class="el" href="classsf_1_1Vector2.html">Vector2u</a> sf::Window::getSize </td>
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<p>Get the size of the rendering region of the window. </p>
<p>The size doesn't include the titlebar and borders of the window.</p>
<dl class="section return"><dt>Returns</dt><dd>Size in pixels</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#ab94ea32f22d15c0df11588e319de2546" title="Change the size of the rendering region of the window. ">setSize</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ad2fa6be5104ec0bfe79af7a5f524ea90">&#9670;&nbsp;</a></span>getSystemHandle()</h2>
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<td class="memname"><a class="el" href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">WindowHandle</a> sf::Window::getSystemHandle </td>
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<p>Get the OS-specific handle of the window. </p>
<p>The type of the returned handle is sf::WindowHandle, which is a typedef to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.</p>
<dl class="section return"><dt>Returns</dt><dd>System handle of the window </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ad8db2e6500d13ca9396281296404ba31">&#9670;&nbsp;</a></span>hasFocus()</h2>
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<td class="memname">bool sf::Window::hasFocus </td>
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<p>Check whether the window has the input focus. </p>
<p>At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.</p>
<dl class="section return"><dt>Returns</dt><dd>True if window has focus, false otherwise </dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a58cf7fa1775e8e7542032e3ecfa83b49" title="Request the current window to be made the active foreground window. ">requestFocus</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ae873503db7d48157bb9cbf6129562bce">&#9670;&nbsp;</a></span>isOpen()</h2>
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<td class="memname">bool sf::Window::isOpen </td>
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<p>Tell whether or not the window is open. </p>
<p>This function returns whether or not the window exists. Note that a hidden window (setVisible(false)) is open (therefore this function would return true).</p>
<dl class="section return"><dt>Returns</dt><dd>True if the window is open, false if it has been closed </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a106633b9be49b27f83d4712689b493eb">&#9670;&nbsp;</a></span>onCreate()</h2>
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<td class="memname">virtual void sf::Window::onCreate </td>
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<p>Function called after the window has been created. </p>
<p>This function is called so that derived classes can perform their own specific initialization as soon as the window is created. </p>
<p>Reimplemented in <a class="el" href="classsf_1_1RenderWindow.html#a5bef0040b0fa87bed9fbd459c980d53a">sf::RenderWindow</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a10f567a387da7b49f417f73321fcf64d">&#9670;&nbsp;</a></span>onResize()</h2>
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<td class="memname">virtual void sf::Window::onResize </td>
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<p>Function called after the window has been resized. </p>
<p>This function is called so that derived classes can perform custom actions when the size of the window changes. </p>
<p>Reimplemented in <a class="el" href="classsf_1_1RenderWindow.html#a5c85fe482313562d33ffd24a194b6fef">sf::RenderWindow</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a338e996585faf82e93069858e3b531b7">&#9670;&nbsp;</a></span>pollEvent()</h2>
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<td class="memname">bool sf::Window::pollEvent </td>
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<td class="paramtype"><a class="el" href="classsf_1_1Event.html">Event</a> &amp;&#160;</td>
<td class="paramname"><em>event</em></td><td>)</td>
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<p>Pop the event on top of the event queue, if any, and return it. </p>
<p>This function is not blocking: if there's no pending event then it will return false and leave <em>event</em> unmodified. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event. </p><div class="fragment"><div class="line"><a class="code" href="classsf_1_1Event.html">sf::Event</a> event;</div><div class="line"><span class="keywordflow">while</span> (window.<a class="code" href="classsf_1_1Window.html#a338e996585faf82e93069858e3b531b7">pollEvent</a>(event))</div><div class="line">{</div><div class="line"> <span class="comment">// process event...</span></div><div class="line">}</div></div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">event</td><td><a class="el" href="classsf_1_1Event.html" title="Defines a system event and its parameters. ">Event</a> to be returned</td></tr>
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</dd>
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<dl class="section return"><dt>Returns</dt><dd>True if an event was returned, or false if the event queue was empty</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#aaf02ab64fbc1d374eef3696df54137bc" title="Wait for an event and return it. ">waitEvent</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a58cf7fa1775e8e7542032e3ecfa83b49">&#9670;&nbsp;</a></span>requestFocus()</h2>
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<td class="memname">void sf::Window::requestFocus </td>
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<p>Request the current window to be made the active foreground window. </p>
<p>At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request. This is not to be confused with <a class="el" href="classsf_1_1Window.html#aaab549da64cedf74fa6f1ae7a3cc79e0" title="Activate or deactivate the window as the current target for OpenGL rendering. ">setActive()</a>.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#ad8db2e6500d13ca9396281296404ba31" title="Check whether the window has the input focus. ">hasFocus</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#aaab549da64cedf74fa6f1ae7a3cc79e0">&#9670;&nbsp;</a></span>setActive()</h2>
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<td class="memname">bool sf::Window::setActive </td>
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<p>Activate or deactivate the window as the current target for OpenGL rendering. </p>
<p>A window is active only on the current thread, if you want to make it active on another thread you have to deactivate it on the previous thread first if it was active. Only one window can be active on a thread at a time, thus the window previously active (if any) automatically gets deactivated. This is not to be confused with <a class="el" href="classsf_1_1Window.html#a58cf7fa1775e8e7542032e3ecfa83b49" title="Request the current window to be made the active foreground window. ">requestFocus()</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">active</td><td>True to activate, false to deactivate</td></tr>
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</dd>
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<dl class="section return"><dt>Returns</dt><dd>True if operation was successful, false otherwise </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#af4322d315baf93405bf0d5087ad5e784">&#9670;&nbsp;</a></span>setFramerateLimit()</h2>
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<td class="memname">void sf::Window::setFramerateLimit </td>
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<p>Limit the framerate to a maximum fixed frequency. </p>
<p>If a limit is set, the window will use a small delay after each call to <a class="el" href="classsf_1_1Window.html#adabf839cb103ac96cfc82f781638772a" title="Display on screen what has been rendered to the window so far. ">display()</a> to ensure that the current frame lasted long enough to match the framerate limit. SFML will try to match the given limit as much as it can, but since it internally uses sf::sleep, whose precision depends on the underlying OS, the results may be a little unprecise as well (for example, you can get 65 FPS when requesting 60).</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">limit</td><td>Framerate limit, in frames per seconds (use 0 to disable limit) </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#a63af61e026fba08e3153fd013620bcc0">&#9670;&nbsp;</a></span>setIcon()</h2>
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<td class="memname">void sf::Window::setIcon </td>
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<p>Change the window's icon. </p>
<p><em>pixels</em> must be an array of <em>width</em> x <em>height</em> pixels in 32-bits RGBA format.</p>
<p>The OS default icon is used by default.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">width</td><td>Icon's width, in pixels </td></tr>
<tr><td class="paramname">height</td><td>Icon's height, in pixels </td></tr>
<tr><td class="paramname">pixels</td><td>Pointer to the array of pixels in memory. The pixels are copied, so you need not keep the source alive after calling this function.</td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a3b3f3513bb6be90f5cd456c20b5fd5fa" title="Change the title of the window. ">setTitle</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#aa45b8f54e29a6f59f1fc7ee66b2fab68">&#9670;&nbsp;</a></span>setJoystickThreshold()</h2>
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<td class="memname">void sf::Window::setJoystickThreshold </td>
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<p>Change the joystick threshold. </p>
<p>The joystick threshold is the value below which no JoystickMoved event will be generated.</p>
<p>The threshold value is 0.1 by default.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">threshold</td><td>New threshold, in the range [0, 100] </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#aef9f2b14c10ecba8a8df95dd51c5bb73">&#9670;&nbsp;</a></span>setKeyRepeatEnabled()</h2>
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<td class="memname">void sf::Window::setKeyRepeatEnabled </td>
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<p>Enable or disable automatic key-repeat. </p>
<p>If key repeat is enabled, you will receive repeated KeyPressed events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.</p>
<p>Key repeat is enabled by default.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">enabled</td><td>True to enable, false to disable </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#aab7a05baece72b08ad120063b143d19b">&#9670;&nbsp;</a></span>setMouseCursor()</h2>
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<td class="memname">void sf::Window::setMouseCursor </td>
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<p>Set the displayed cursor to a native system cursor. </p>
<p>Upon window creation, the arrow cursor is used by default.</p>
<dl class="section warning"><dt>Warning</dt><dd>The cursor must not be destroyed while in use by the window.</dd>
<dd>
Features related to <a class="el" href="classsf_1_1Cursor.html" title="Cursor defines the appearance of a system cursor. ">Cursor</a> are not supported on iOS and Android.</dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">cursor</td><td>Native system cursor type to display</td></tr>
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</dd>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Cursor.html#ad41999c8633c2fbaa2364e379c1ab25b" title="Create a native system cursor. ">sf::Cursor::loadFromSystem</a> </dd>
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<a class="el" href="classsf_1_1Cursor.html#ac24ecf82ac7d9ba6703389397f948b3a" title="Create a cursor with the provided image. ">sf::Cursor::loadFromPixels</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a5b4ef8ede77531e17b7a0287fa6ff9ce">&#9670;&nbsp;</a></span>setMouseCursorGrabbed()</h2>
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<td class="memname">void sf::Window::setMouseCursorGrabbed </td>
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<p>Grab or release the mouse cursor. </p>
<p>If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">grabbed</td><td>True to enable, false to disable </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#aad3991c25e0a83afbb4d62febf9b7b14">&#9670;&nbsp;</a></span>setMouseCursorVisible()</h2>
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<td class="memname">void sf::Window::setMouseCursorVisible </td>
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<p>Show or hide the mouse cursor. </p>
<p>The mouse cursor is visible by default.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">visible</td><td>True to show the mouse cursor, false to hide it </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a6c4078bfbf61c29bfc4b4732ce764f17">&#9670;&nbsp;</a></span>setPosition()</h2>
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<td class="memname">void sf::Window::setPosition </td>
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<td class="paramtype">const <a class="el" href="classsf_1_1Vector2.html">Vector2i</a> &amp;&#160;</td>
<td class="paramname"><em>position</em></td><td>)</td>
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<p>Change the position of the window on screen. </p>
<p>This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).</p>
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<tr><td class="paramname">position</td><td>New position, in pixels</td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a420028b8e4d9baedcaaba7b2047b8cb3" title="Get the position of the window. ">getPosition</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ab94ea32f22d15c0df11588e319de2546">&#9670;&nbsp;</a></span>setSize()</h2>
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<td class="memname">void sf::Window::setSize </td>
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<td class="paramtype">const <a class="el" href="classsf_1_1Vector2.html">Vector2u</a> &amp;&#160;</td>
<td class="paramname"><em>size</em></td><td>)</td>
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<p>Change the size of the rendering region of the window. </p>
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<tr><td class="paramname">size</td><td>New size, in pixels</td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a3969926741cbe83d7f9eeaf5333d4e71" title="Get the size of the rendering region of the window. ">getSize</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a3b3f3513bb6be90f5cd456c20b5fd5fa">&#9670;&nbsp;</a></span>setTitle()</h2>
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<td class="memname">void sf::Window::setTitle </td>
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<td class="paramtype">const <a class="el" href="classsf_1_1String.html">String</a> &amp;&#160;</td>
<td class="paramname"><em>title</em></td><td>)</td>
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<p>Change the title of the window. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">title</td><td>New title</td></tr>
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</dd>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a63af61e026fba08e3153fd013620bcc0" title="Change the window&#39;s icon. ">setIcon</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a59041c4556e0351048f8aff366034f61">&#9670;&nbsp;</a></span>setVerticalSyncEnabled()</h2>
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<td class="memname">void sf::Window::setVerticalSyncEnabled </td>
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<p>Enable or disable vertical synchronization. </p>
<p>Activating vertical synchronization will limit the number of frames displayed to the refresh rate of the monitor. This can avoid some visual artifacts, and limit the framerate to a good value (but not constant across different computers).</p>
<p>Vertical synchronization is disabled by default.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">enabled</td><td>True to enable v-sync, false to deactivate it </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a160f7f11a207603d7e99ce606e749703">&#9670;&nbsp;</a></span>setVisible()</h2>
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<td class="memname">void sf::Window::setVisible </td>
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<p>Show or hide the window. </p>
<p>The window is shown by default.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">visible</td><td>True to show the window, false to hide it </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#aaf02ab64fbc1d374eef3696df54137bc">&#9670;&nbsp;</a></span>waitEvent()</h2>
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<td class="memname">bool sf::Window::waitEvent </td>
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<td class="paramtype"><a class="el" href="classsf_1_1Event.html">Event</a> &amp;&#160;</td>
<td class="paramname"><em>event</em></td><td>)</td>
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<p>Wait for an event and return it. </p>
<p>This function is blocking: if there's no pending event then it will wait until an event is received. After this function returns (and no error occurred), the <em>event</em> object is always valid and filled properly. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received. </p><div class="fragment"><div class="line"><a class="code" href="classsf_1_1Event.html">sf::Event</a> event;</div><div class="line"><span class="keywordflow">if</span> (window.<a class="code" href="classsf_1_1Window.html#aaf02ab64fbc1d374eef3696df54137bc">waitEvent</a>(event))</div><div class="line">{</div><div class="line"> <span class="comment">// process event...</span></div><div class="line">}</div></div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">event</td><td><a class="el" href="classsf_1_1Event.html" title="Defines a system event and its parameters. ">Event</a> to be returned</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>False if any error occurred</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classsf_1_1Window.html#a338e996585faf82e93069858e3b531b7" title="Pop the event on top of the event queue, if any, and return it. ">pollEvent</a> </dd></dl>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Window_2Window_8hpp_source.html">Window/Window.hpp</a></li>
</ul>
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