shooter/weapon/Shotgun.h

37 lines
1.1 KiB
C++

//
// Created by Иван Ильин on 02.06.2021.
//
#ifndef SHOOTER_SHOTGUN_H
#define SHOOTER_SHOTGUN_H
#include "Weapon.h"
#include "../ShooterConsts.h"
class Shotgun final : public Weapon {
public:
explicit Shotgun() : Weapon(15, 1, 1.0, 1.0, 50, 5.0, ShooterConsts::SHOTGUN_FIRE_SOUND,
ShooterConsts::SHOTGUN_RELOAD_SOUND, ObjectNameTag("shotgun"),
ShooterConsts::SHOTGUN_OBJ,
Vec3D{3, 3, 3}, Vec3D{-2.1, 0.8, 1.9}, Vec3D{0, 0, 0}) {}
std::map<ObjectNameTag, double>
processFire(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction,
const Vec3D &position, const Vec3D &direction) const override {
std::map<ObjectNameTag, double> damagedPlayers;
for (int i = 0; i < 15; i++) {
std::map<ObjectNameTag, double> damaged = fireABullet(rayCastFunction, position, direction);
for (auto &[playerName, damage] : damaged) {
damagedPlayers[playerName] += damage;
}
}
return damagedPlayers;
}
};
#endif //SHOOTER_3DZAVR_SHOTGUN_H