shooter/engine/animation/ARotate.h

35 lines
815 B
C++

//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_AROTATE_H
#define ENGINE_AROTATE_H
#include <utility>
#include "Animation.h"
#include "../Object.h"
class ARotate final : public Animation {
private:
const std::weak_ptr<Object> _object;
const Vec3D _rotationValue;
void update() override {
if (_object.expired()) {
stop();
return;
}
_object.lock()->rotate(_rotationValue * dprogress());
}
public:
ARotate(std::weak_ptr<Object> object, const Vec3D &r, double duration = 1, LoopOut looped = LoopOut::None,
InterpolationType interpolationType = InterpolationType::Bezier)
: Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {
}
};
#endif //INC_3DZAVR_AROTATE_H