shooter/engine/Mouse.h

33 lines
865 B
C++

//
// Created by Иван Ильин on 19.09.2021.
//
#ifndef SHOOTER_MOUSE_H
#define SHOOTER_MOUSE_H
#include <memory>
#include <SFML/Graphics.hpp>
#include "Vec2D.h"
class Mouse final {
private:
std::shared_ptr<sf::RenderWindow> _window;
std::map<sf::Mouse::Button, double> _tappedButtons;
public:
Mouse() = default;
void setWindow(std::shared_ptr<sf::RenderWindow> window);
static bool isButtonPressed(sf::Mouse::Button button); // returns true if this _button is _pressed
bool isButtonTapped(sf::Mouse::Button button); // returns true if this _button is tapped and 1/5 sec passed (_button bouncing problem solved)
[[nodiscard]] Vec2D getMousePosition() const;
[[nodiscard]] Vec2D getMouseDisplacement() const;
void setMouseInCenter() const;
void setMouseCursorVisible(bool visible);
};
#endif //SHOOTER_MOUSE_H