38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
//
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// Created by Иван Ильин on 02.06.2021.
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//
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#ifndef SHOOTER_SHOTGUN_H
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#define SHOOTER_SHOTGUN_H
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#include "Weapon.h"
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#include "../engine/utils/ResourceManager.h"
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#include "../ShooterConsts.h"
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class Shotgun final : public Weapon {
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public:
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explicit Shotgun() : Weapon(15, 1, 1.0, 1.0, 50, 5.0, ShooterConsts::SHOTGUN_FIRE_SOUND,
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ShooterConsts::SHOTGUN_RELOAD_SOUND, ObjectNameTag("shotgun"),
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ShooterConsts::SHOTGUN_OBJ,
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Vec3D{3, 3, 3}, Vec3D{-2.1, 0.8, 1.9}, Vec3D{0, 0, 0}) {}
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std::map<ObjectNameTag, double>
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processFire(std::function<IntersectionInformation(const Vec3D &, const Vec3D &)> rayCastFunction,
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const Vec3D &position, const Vec3D &direction) const override {
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std::map<ObjectNameTag, double> damagedPlayers;
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for (int i = 0; i < 15; i++) {
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std::map<ObjectNameTag, double> damaged = fireABullet(rayCastFunction, position, direction);
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for (auto &[playerName, damage] : damaged) {
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damagedPlayers[playerName] += damage;
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}
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}
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return damagedPlayers;
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}
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};
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#endif //SHOOTER_3DZAVR_SHOTGUN_H
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