shooter/engine/Screen.h

85 lines
2.1 KiB
C++
Executable File

//
// Created by Иван Ильин on 14.01.2021.
//
#ifndef ENGINE_SCREEN_H
#define ENGINE_SCREEN_H
#include <string>
#include "Triangle.h"
#include <SFML/Graphics.hpp>
#include <map>
#include "utils/Time.h"
class Screen {
public:
enum ViewMode {
Default = 0,
Frame,
Borders,
Xray,
Clipped,
Transparency,
Normals
};
private:
int w = 1920;
int h = 1080;
std::string name;
sf::Color background;
Screen::ViewMode vm = Screen::ViewMode::Default;
std::map<sf::Keyboard::Key, double> tappedKeys;
std::map<sf::Mouse::Button, double> tappedButtons;
std::string font = "../engine/fonts/Roboto-Thin.ttf";
int frame = 0;
int scene = 0; // the number of scene
public:
sf::RenderWindow window;
void open(int screenWidth = 1920, int screenHeight = 1080, const std::string& name = "engine", bool verticalSync = true, sf::Color background = sf::Color(255, 255, 255), sf::Uint32 style = sf::Style::Default);
void display();
void clear();
void triangle(const Triangle& triangle );
void title(const std::string& title);
std::string title() const { return name; };
bool isOpen();
int width() const {return window.getSize().x;}
int height() const {return window.getSize().y;}
void close();
static bool isKeyPressed(sf::Keyboard::Key key); // returns true if this key is pressed
bool isKeyTapped(sf::Keyboard::Key key); // returns true if this key is tapped and 1/5 sec passed (button bouncing problem solved)
static bool isButtonPressed(sf::Mouse::Button button); // returns true if this button is pressed
bool isButtonTapped(sf::Mouse::Button button); // returns true if this button is tapped and 1/5 sec passed (button bouncing problem solved)
Point4D getMousePosition() const;
Point4D getMouseDisplacement() const;
void setMouseInCenter() const;
void setMouseCursorVisible(bool visible);
void setMode(ViewMode mode) { vm = mode; }
[[nodiscard]] ViewMode mode() const { return vm; }
void keyboardControl();
void debugText(const std::string& text);
};
#endif //INC_3DZAVR_SCREEN_H