shooter/engine/SoundController.cpp

63 lines
1.5 KiB
C++

//
// Created by Иван Ильин on 17.10.2021.
//
#include "SoundController.h"
#include "ResourceManager.h"
SoundController* SoundController::_instance = nullptr;
void SoundController::init() {
_instance = new SoundController();
}
void SoundController::playSound(const SoundTag& soundTag, const std::string& filename) {
if(!_instance)
return;
stopSound(soundTag);
_instance->_sounds.emplace(soundTag, sf::Sound(*ResourceManager::loadSoundBuffer(filename)));
_instance->_sounds[soundTag].play();
}
void SoundController::pauseSound(const SoundTag& soundTag) {
if(!_instance)
return;
if(_instance->_sounds.count(soundTag) > 0) {
_instance->_sounds[soundTag].pause();
}
}
void SoundController::stopSound(const SoundTag& soundTag) {
if(!_instance)
return;
if(_instance->_sounds.count(soundTag) > 0) {
_instance->_sounds[soundTag].stop();
}
_instance->_sounds.erase(soundTag);
}
sf::Sound::Status SoundController::getStatus(const SoundTag& soundTag) {
if(_instance == nullptr)
return sf::Sound::Status::Stopped;
if(_instance->_sounds.count(soundTag) > 0)
return _instance->_sounds[soundTag].getStatus();
else {
_instance->_sounds.erase(soundTag);
return sf::Sound::Status::Stopped;
}
}
void SoundController::free() {
for(auto& [soundTag, sound] : _instance->_sounds) {
sound.stop();
}
_instance->_sounds.clear();
delete _instance;
_instance = nullptr;
}