shooter/engine/Point4D.cpp

71 lines
1.7 KiB
C++

//
// Created by Иван Ильин on 12.01.2021.
//
#include "Point4D.h"
#include <cmath>
#include <stdexcept>
Point4D::Point4D (double x, double y, double z, double w) {
_arr_point[0] = x;
_arr_point[1] = y;
_arr_point[2] = z;
_arr_point[3] = w;
}
Point4D::Point4D(const Point4D &point4D) {
_arr_point[0] = point4D.x();
_arr_point[1] = point4D.y();
_arr_point[2] = point4D.z();
_arr_point[3] = point4D.w();
}
[[nodiscard]] Point4D Point4D::operator-() const {
return Point4D(-x(), -y(), -z(), -w());
}
bool Point4D::operator==(const Point4D& point4D) const {
return (*this - point4D).sqrAbs() < Consts::EPS;
}
bool Point4D::operator!=(const Point4D& point4D) const {
return !(*this == point4D);
}
// Operations with Point4D
Point4D Point4D::operator+(const Point4D& point4D) const {
return Point4D(x()+point4D.x(), y()+point4D.y(), z()+point4D.z(), w()+point4D.w());
}
Point4D Point4D::operator-(const Point4D& point4D) const {
return Point4D(*this) + -point4D;
}
Point4D Point4D::operator*(double number) const {
return Point4D(x()*number, y()*number, z()*number, w()*number);
}
Point4D Point4D::operator/(double number) const {
if(std::abs(number) > Consts::EPS)
return Point4D(*this)*(1.0/number);
else
throw std::domain_error{"Point4D::operator/(double number): division by zero"};
}
// Other useful methods
double Point4D::sqrAbs() const {
return x()*x() + y()*y() + z()*z();
}
double Point4D::abs() const {
return sqrt(sqrAbs());
}
Point4D Point4D::normalized() const {
double vecAbs = abs();
if(vecAbs > Consts::EPS)
return Point4D(*this)/abs();
else
return Point4D(1);
}