shooter/engine/network/ReliableMsg.cpp

27 lines
1.1 KiB
C++

//
// Created by Neirokan on 30.04.2020
//
#include "ReliableMsg.h"
#include "../utils/Time.h"
#include "../Consts.h"
ReliableMsg::ReliableMsg(sf::Packet &packet, sf::IpAddress address, sf::Uint16 port) : packet(packet), address(address),
port(port),
lastTry(-std::numeric_limits<double>::max()),
firstTry(Time::time()) {}
ReliableMsg::ReliableMsg(const ReliableMsg &msg) : packet(msg.packet), address(msg.address), port(msg.port),
lastTry(msg.lastTry), firstTry(msg.firstTry) {}
bool ReliableMsg::trySend(sf::UdpSocket &socket) {
if (Time::time() - firstTry > Consts::NETWORK_TIMEOUT) {
return false;
}
if (Time::time() - lastTry > Consts::NETWORK_RELIABLE_RETRY_TIME) {
lastTry = Time::time();
socket.send(packet, address, port);
}
return true;
}