shooter/engine/animation/ATranslateToPoint.h

36 lines
919 B
C++

//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_ATRANSLATETOPOINT_H
#define ENGINE_ATRANSLATETOPOINT_H
#include "Animation.h"
#include "../Object.h"
class ATranslateToPoint final : public Animation {
private:
std::shared_ptr<Object> _object;
Vec3D point;
std::unique_ptr<Vec3D> value;
public:
ATranslateToPoint(std::shared_ptr<Object> object, const Vec3D& p, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) : point(p) {
_object = object;
_duration = duration;
_looped = looped;
_intType = interpolationType;
}
bool update() override {
if(!_started) {
value = std::make_unique<Vec3D>(point - _object->position());
}
_object->translate(*value * _dp);
return updateState();
}
};
#endif //INC_3DZAVR_ATRANSLATETOPOINT_H