//#ifndef SHOOTER_SHOOTERSERVER_H #ifndef CHAT_H #define CHAT_H #include #include using namespace std; class ChatManager final { private: std::vector messages; std::vector authors; bool isChatUpdate = false; std::string chatStr = "A: b\nC: D"; double hide = 0.0; public: void addNewMessage(std::string author, std::string message); int update(double delta); std::string getChat(); }; #endif