// // Created by Иван Ильин on 10.10.2021. // #ifndef SHOOTER_SHOOTERCONSTS_H #define SHOOTER_SHOOTERCONSTS_H namespace ShooterConsts { const double GRAVITY = 35; const double HEALTH_MAX = 100; const double ABILITY_MAX = 10; const double JUMP_HEIGHT = 3; const double WALK_SPEED = 10; const double MOUSE_SENSITIVITY = 1.0 / 1000.0; const double SLOW_MO_COEFFICIENT = 5; const double FIRE_DISTANCE = 1000; const double BONUS_RECHARGE_TIME = 30; const std::string PLAYER_NAME = "Player"; const std::string PROJECT_NAME = "Shooter"; const std::string ABILITY_OBJ = "obj/ability.obj"; const std::string HILL_OBJ = "obj/hill.obj"; const std::string GUN_OBJ = "obj/weapon.obj"; const std::string GUN_FIRE_SOUND = "sound/weapons/gun.ogg"; const std::string GUN_RELOAD_SOUND = "sound/weapons/reload_gun.ogg"; const std::string AK47_OBJ = "obj/ak47.obj"; const std::string AK47_FIRE_SOUND = "sound/weapons/ak47.ogg"; const std::string AK47_RELOAD_SOUND = "sound/weapons/reload_ak47.ogg"; const std::string GOLD_AK47_OBJ = "obj/gold_ak47.obj"; const std::string GOLD_AK47_FIRE_SOUND = "sound/weapons/ak47.ogg"; const std::string GOLD_AK47_RELOAD_SOUND = "sound/weapons/reload_ak47.ogg"; const std::string RIFLE_OBJ = "obj/rifle.obj"; const std::string RIFLE_FIRE_SOUND = "sound/weapons/shotgun.ogg"; const std::string RIFLE_RELOAD_SOUND = "sound/weapons/reload_ak47.ogg"; const std::string SHOTGUN_OBJ = "obj/shotgun.obj"; const std::string SHOTGUN_FIRE_SOUND = "sound/weapons/shotgun.ogg"; const std::string SHOTGUN_RELOAD_SOUND = "sound/weapons/reload_shotgun.ogg"; const std::string CUBE_OBJ = "obj/cube.obj"; const std::string MAP_OBJ = "maps/map.obj"; const std::string MAIN_MENU_BACK = "textures/back.png"; const std::string MAIN_MENU_GUI = "textures/gui.png"; const std::string CLICK_SOUND = "sound/click.ogg"; const std::string BACK_NOISE = "sound/backNoise.ogg"; const std::string CHANGE_WEAPON_SOUND = "sound/weapons/change_weapon.ogg"; const std::string RESTORE_HEALTH_SOUND = "sound/fullHealth.ogg"; const std::string RESTORE_ABILITY_SOUND = "sound/fullAbility.ogg"; const std::string KILL_SOUND = "sound/kill.ogg"; const std::string DEATH_SOUND = "sound/classic_hurt.ogg"; const std::string SLOW_MO_SOUND = "sound/slow_mo.ogg"; const std::string UN_SLOW_MO_SOUND = "sound/unslow_mo.ogg"; const std::string NO_AMMO_SOUND = "sound/weapons/no_ammo.ogg"; } #endif //SHOOTER_SHOOTERCONSTS_H