// // Created by Иван Ильин on 01.11.2021. // #ifndef SHOOTER_AROTATELEFTUPLOOKAT_H #define SHOOTER_AROTATELEFTUPLOOKAT_H #include "Animation.h" #include "../Object.h" class ARotateLeftUpLookAt final : public Animation { private: const std::weak_ptr _object; const Vec3D _rotationValue; void update() override { auto obj = _object.lock(); if (obj == nullptr) { stop(); return; } obj->rotateLeft(_rotationValue.x()*dprogress()); obj->rotateUp(_rotationValue.y()*dprogress()); obj->rotateLookAt(_rotationValue.z()*dprogress()); } public: ARotateLeftUpLookAt(std::weak_ptr object, const Vec3D &r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {} }; #endif //SHOOTER_AROTATELEFT_H