// // Created by Иван Ильин on 19.09.2021. // #ifndef SHOOTER_MOUSE_H #define SHOOTER_MOUSE_H #include #include #include "Screen.h" #include "Vec2D.h" class Mouse final { private: const std::shared_ptr _screen; std::map _tappedButtons; public: explicit Mouse(std::shared_ptr screen) : _screen(std::move(screen)) {}; static bool isButtonPressed(sf::Mouse::Button button); // returns true if this _button is _pressed bool isButtonTapped(sf::Mouse::Button button); // returns true if this _button is tapped and 1/5 sec passed (_button bouncing problem solved) [[nodiscard]] Vec2D getMousePosition() const; [[nodiscard]] Vec2D getMouseDisplacement() const; void setMouseInCenter() const; }; #endif //SHOOTER_MOUSE_H