// // Created by Иван Ильин on 29.01.2021. // #ifndef ENGINE_AWAIT_H #define ENGINE_AWAIT_H #include "Animatable.h" #include "Animation.h" class AWait : public Animation { private: Point4D value; public: explicit AWait(double duration) { _duration = duration; _intType = linear; _waitFor = true; } bool update(Animatable& obj) override { return updateState(); } [[nodiscard]] int type() const override { return 1; } }; #endif //INC_3DZAVR_AWAIT_H