// // Created by Иван Ильин on 03.06.2021. // #include #include "Gun.h" using namespace std; Gun::Gun(int ammo, const std::string& weaponName) : Weapon(weaponName, "../obj/gun.obj", "../obj/gun_mat.txt", Point4D{3, 3, 3}, Point4D{-0.8, 1.3, 0.3}, Point4D{0, M_PI, 0}) { fireSound.setBuffer(*ResourceManager::loadSoundBuffer("../sound/weapons/gun.ogg")); reloadSound.setBuffer(*ResourceManager::loadSoundBuffer("../sound/weapons/reload_gun.ogg")); _initialPack = 30; _clipCapacity = 6; // how much ammo can be stored in one clip _stockAmmo = ammo - _clipCapacity; // how much ammo do you have in stock _clipAmmo = _clipCapacity; // how much ammo do you have in current clip _reloadTime = 2; _fireDelay = 0.3; // time delay between fires _damage = 800; _spreading = 3.0; }