// // Created by Иван Ильин on 26.03.2021. // #ifndef ENGINE_BUTTON_H #define ENGINE_BUTTON_H #include #include #include struct tPos { int tx; int ty; }; struct Button { int x; int y; int w; int h; std::function click; std::string s_text; double sx; double sy; std::string s_texture; tPos usualState; tPos selectedState; tPos pressedState; std::string s_font; sf::Color textColor; std::string s_clickSound; sf::Sprite button; sf::Text text; sf::Sound clickSound; bool selected = false; bool pressed = false; bool checkBox = false; void select(); void unSelect(); void press(); void init(); }; #endif //MINECRAFT_3DZAVR_BUTTON_H