//
// Created by Иван Ильин on 19.09.2021.
//

#ifndef SHOOTER_KEYBOARD_H
#define SHOOTER_KEYBOARD_H

#include <SFML/Graphics.hpp>

class Keyboard {
private:
    std::map<sf::Keyboard::Key, double> _tappedKeys;
public:
    Keyboard() = default;

    static bool isKeyPressed(sf::Keyboard::Key key); // returns true if this key is pressed
    bool isKeyTapped(sf::Keyboard::Key key); // returns true if this key is tapped and 1/5 sec passed (button bouncing problem solved)
};


#endif //SHOOTER_KEYBOARD_H