// // Created by Иван Ильин on 11.01.2021. // #ifndef ENGINE_TIME_H #define ENGINE_TIME_H #include #include #include "Timer.h" class Time final { private: std::map _timers; // High precision time std::chrono::high_resolution_clock::time_point _start = std::chrono::high_resolution_clock::now(); std::chrono::high_resolution_clock::time_point _last = _start; // FPS counter std::chrono::high_resolution_clock::time_point _fpsStart{}; std::chrono::milliseconds _fpsCountTime = std::chrono::milliseconds(1000); int _fpsCounter = 0; double _lastFps = 0; // Compatibility double _time = 0; double _deltaTime = 0; static Time *_instance; Time() = default; public: Time(const Time &) = delete; Time &operator=(Time &) = delete; static int fps(); static double time(); static double deltaTime(); static void update(); static void init(); static void free(); static void startTimer(const std::string& timerName); static void stopTimer(const std::string& timerName); [[nodiscard]] static double elapsedTimerMilliseconds(const std::string& timerName); [[nodiscard]] static double elapsedTimerSeconds(const std::string& timerName); [[nodiscard]] static std::map const & timers() { return _instance->_timers; } }; #endif //INC_3DZAVR_TIME_H