// // Created by Иван Ильин on 19.09.2021. // #include "Mouse.h" #include "utils/Time.h" #include "Consts.h" Vec2D Mouse::getMousePosition() const { sf::Vector2 pos = sf::Mouse::getPosition(*_screen->renderWindow()); return Vec2D(pos.x, pos.y); } Vec2D Mouse::getMouseDisplacement() const { sf::Vector2 mousePos = sf::Mouse::getPosition(*_screen->renderWindow()); sf::Vector2 center = sf::Vector2(_screen->width() / 2, _screen->height() / 2); sf::Vector2 displacement = mousePos - center; setMouseInCenter(); return Vec2D(displacement.x, displacement.y); } void Mouse::setMouseInCenter() const { sf::Mouse::setPosition({static_cast(_screen->width() / 2), static_cast(_screen->height() / 2)}, *_screen->renderWindow()); } bool Mouse::isButtonPressed(sf::Mouse::Button button) { return sf::Mouse::isButtonPressed(button); } bool Mouse::isButtonTapped(sf::Mouse::Button button) { if (!Mouse::isButtonPressed(button)) { return false; } if (_tappedButtons.count(button) == 0) { _tappedButtons.emplace(button, Time::time()); return true; } else if ((Time::time() - _tappedButtons[button]) > Consts::TAP_DELAY) { _tappedButtons[button] = Time::time(); return true; } return false; }