// // Created by Иван Ильин on 02.06.2021. // #ifndef SHOOTER_SHOTGUN_H #define SHOOTER_SHOTGUN_H #include "Weapon.h" class Shotgun final : public Weapon { public: explicit Shotgun(); std::map processFire(std::function rayCastFunction, const Vec3D &position, const Vec3D &direction) override; }; #endif //SHOOTER_3DZAVR_SHOTGUN_H