// // Created by Иван Ильин on 13.01.2021. // #include "World.h" #include "utils/Log.h" #include "Plane.h" #include "ResourceManager.h" #include #include using namespace std; void World::addBody(std::shared_ptr body) { _objects.emplace(body->name(), body); Log::log("World::addBody(): inserted body '" + body->name().str() + "' with " + std::to_string(_objects[body->name()]->triangles().size()) + " tris."); } void World::loadBody(const ObjectNameTag& tag, const string &filename, const Vec3D& scale) { _objects.emplace(tag, std::make_shared(Mesh(tag, filename, scale))); Log::log("World::loadBody(): inserted body from " + filename + " with title '" + tag.str() + "' with " + std::to_string(_objects[tag]->triangles().size()) + " tris."); } IntersectionInformation World::rayCast(const Vec3D& from, const Vec3D& to, const std::string& skipTags) { // make vector of tags, that we are going to escape vector tagsToSkip; stringstream s(skipTags); std::string t; while (s >> t) { tagsToSkip.push_back(t); } bool intersected = false; Vec3D point{}; Triangle triangle; std::string bodyName; double minDistance = Consts::RAY_CAST_MAX_DISTANCE; std::shared_ptr intersectedBody = nullptr; for(auto& [name, body] : _objects) { bool escapeThisBody = false; for (auto& escapeTag : tagsToSkip) { if (name.str().find(escapeTag) != std::string::npos) { escapeThisBody = true; break; } } if(escapeThisBody) { continue; } for(auto& tri : body->triangles()) { Triangle tri_translated(body->model()*tri[0] + body->position().makePoint4D(), body->model()*tri[1] + body->position().makePoint4D(), body->model()*tri[2] + body->position().makePoint4D()); Plane plane(tri_translated); auto intersection = plane.intersection(from, to); double distance = (intersection.first - from).sqrAbs(); if(intersection.second > 0 && distance < minDistance && tri_translated.isPointInside(intersection.first)) { minDistance = distance; point = intersection.first; triangle = tri_translated; bodyName = name.str(); intersected = true; intersectedBody = body; } } } return IntersectionInformation{point, sqrt(minDistance), triangle, ObjectNameTag(bodyName), intersectedBody, intersected}; } void World::loadMap(const std::string& filename, const Vec3D& scale) { auto objs = ResourceManager::loadObjects(filename); for(auto & i : objs) { std::shared_ptr obj = std::make_shared(*i); addBody(obj); obj->scale(scale); } } void World::removeBody(const ObjectNameTag& tag) { if(_objects.erase(tag) > 0) { Log::log("World::removeBody(): removed body '" + tag.str() + "'"); } else { Log::log("World::removeBody(): cannot remove body '" + tag.str() + "': body does not exist."); } } void World::checkCollision(const ObjectNameTag& tag) { if (_objects[tag]->isCollision()) { _objects[tag]->setInCollision(false); for (auto it = _objects.begin(); it != _objects.end();) { auto obj = it->second; ObjectNameTag name = it->first; it++; if(name != tag) { std::pair gjk = _objects[tag]->checkGJKCollision(obj); if (gjk.first) { if (obj->isCollider()) { CollisionPoint epa = _objects[tag]->EPA(gjk.second, obj); _objects[tag]->solveCollision(epa); } if (_objects[tag]->collisionCallBack() != nullptr) { _objects[tag]->collisionCallBack()(name, obj); } } } } } } void World::update() { for (auto &m : _objects) { m.second->updatePhysicsState(); checkCollision(m.first); } } std::shared_ptr World::body(const ObjectNameTag& tag) { if(_objects.count(tag) == 0) { return nullptr; } return _objects.find(tag)->second; }