// // Created by Иван Ильин on 02.06.2021. // #include "../engine/ResourceManager.h" #include "Ak47.h" #include "../ShooterConsts.h" using namespace std; Ak47::Ak47(int ammo, const std::string& weaponName) : Weapon(weaponName, ShooterConsts::AK47_OBJ, Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3}, Vec3D{0, Consts::PI, 0}) { fireSound = ShooterConsts::AK47_FIRE_SOUND; reloadSound = ShooterConsts::AK47_RELOAD_SOUND; _stockAmmo = ammo - _clipCapacity; _fireDelay = 0.1; }