// // Created by Иван Ильин on 07.10.2021. // #ifndef SHOOTER_CONSTS_H #define SHOOTER_CONSTS_H #include #include "Vec2D.h" namespace Consts { const int STANDARD_SCREEN_WIDTH = 1920; const int STANDARD_SCREEN_HEIGHT = 1920; const sf::Color BACKGROUND_COLOR = sf::Color(255, 255, 255); const std::string PROJECT_NAME = "engine"; const bool USE_LOG_FILE = true; const bool USE_OPEN_GL = false; const bool SHOW_COORDINATES = true; const double PI = 3.14159265358979323846264338327950288; const double EPS = 0.000001; const double EPA_EPS = 0.0001; const double RAY_CAST_MAX_DISTANCE = 10000; const std::string THIN_FONT = "engine/fonts/Roboto-Thin.ttf"; const std::string MEDIUM_FONT = "engine/fonts/Roboto-Medium.ttf"; const double LARGEST_TIME_STEP = 1.0/15.0; const double TAP_DELAY = 0.2; const Vec2D BEZIER[2] = {Vec2D{0.8, 0}, Vec2D{0.2, 1}}; const unsigned NETWORK_VERSION = 3U; const int NETWORK_TIMEOUT = 5U; const int NETWORK_WORLD_UPDATE_RATE = 30; const double NETWORK_RELIABLE_RETRY_TIME = 1.0/20; const uint16_t NETWORK_MAX_CLIENTS = 64; } #endif //SHOOTER_CONSTS_H