<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>SFML - Simple and Fast Multimedia Library</title> <meta http-equiv="Content-Type" content="text/html;"/> <meta charset="utf-8"/> <!--<link rel='stylesheet' type='text/css' href="https://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>--> <link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> </head> <body> <div id="banner-container"> <div id="banner"> <span id="sfml">SFML 2.5.1</span> </div> </div> <div id="content"> <!-- Generated by Doxygen 1.8.14 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="classes.html"><span>Class Index</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><b>sf</b></li><li class="navelem"><a class="el" href="classsf_1_1Context.html">Context</a></li> </ul> </div> </div><!-- top --> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-static-methods">Static Public Member Functions</a> | <a href="#pri-static-methods">Static Private Member Functions</a> | <a href="classsf_1_1Context-members.html">List of all members</a> </div> <div class="headertitle"> <div class="title">sf::Context Class Reference<div class="ingroups"><a class="el" href="group__window.html">Window module</a></div></div> </div> </div><!--header--> <div class="contents"> <p>Class holding a valid drawing context. <a href="classsf_1_1Context.html#details">More...</a></p> <p><code>#include <<a class="el" href="Context_8hpp_source.html">Context.hpp</a>></code></p> <div class="dynheader"> Inheritance diagram for sf::Context:</div> <div class="dyncontent"> <div class="center"> <img src="classsf_1_1Context.png" usemap="#sf::Context_map" alt=""/> <map id="sf::Context_map" name="sf::Context_map"> <area href="classsf_1_1GlResource.html" title="Base class for classes that require an OpenGL context. " alt="sf::GlResource" shape="rect" coords="0,0,105,24"/> <area href="classsf_1_1NonCopyable.html" title="Utility class that makes any derived class non-copyable. " alt="sf::NonCopyable" shape="rect" coords="115,0,220,24"/> </map> </div></div> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:aba22797a790706ca2c5c04ee39f2b555"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#aba22797a790706ca2c5c04ee39f2b555">Context</a> ()</td></tr> <tr class="memdesc:aba22797a790706ca2c5c04ee39f2b555"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <a href="#aba22797a790706ca2c5c04ee39f2b555">More...</a><br /></td></tr> <tr class="separator:aba22797a790706ca2c5c04ee39f2b555"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a805b1bbdb3e52b1fda7c9bf2cd6ca86b"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a805b1bbdb3e52b1fda7c9bf2cd6ca86b">~Context</a> ()</td></tr> <tr class="memdesc:a805b1bbdb3e52b1fda7c9bf2cd6ca86b"><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#a805b1bbdb3e52b1fda7c9bf2cd6ca86b">More...</a><br /></td></tr> <tr class="separator:a805b1bbdb3e52b1fda7c9bf2cd6ca86b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a0806f915ea81ae1f4e8135a7a3696562"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a0806f915ea81ae1f4e8135a7a3696562">setActive</a> (bool active)</td></tr> <tr class="memdesc:a0806f915ea81ae1f4e8135a7a3696562"><td class="mdescLeft"> </td><td class="mdescRight">Activate or deactivate explicitly the context. <a href="#a0806f915ea81ae1f4e8135a7a3696562">More...</a><br /></td></tr> <tr class="separator:a0806f915ea81ae1f4e8135a7a3696562"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a2cc81c5466553d1901f660d866b4b48b"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a2cc81c5466553d1901f660d866b4b48b">getSettings</a> () const</td></tr> <tr class="memdesc:a2cc81c5466553d1901f660d866b4b48b"><td class="mdescLeft"> </td><td class="mdescRight">Get the settings of the context. <a href="#a2cc81c5466553d1901f660d866b4b48b">More...</a><br /></td></tr> <tr class="separator:a2cc81c5466553d1901f660d866b4b48b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a2a9e3529e48919120e6b6fc10bad296c"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a2a9e3529e48919120e6b6fc10bad296c">Context</a> (const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> &settings, unsigned int width, unsigned int height)</td></tr> <tr class="memdesc:a2a9e3529e48919120e6b6fc10bad296c"><td class="mdescLeft"> </td><td class="mdescRight">Construct a in-memory context. <a href="#a2a9e3529e48919120e6b6fc10bad296c">More...</a><br /></td></tr> <tr class="separator:a2a9e3529e48919120e6b6fc10bad296c"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a> Static Public Member Functions</h2></td></tr> <tr class="memitem:a163c7f72c0c20133606657d895faa147"><td class="memItemLeft" align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a163c7f72c0c20133606657d895faa147">isExtensionAvailable</a> (const char *name)</td></tr> <tr class="memdesc:a163c7f72c0c20133606657d895faa147"><td class="mdescLeft"> </td><td class="mdescRight">Check whether a given OpenGL extension is available. <a href="#a163c7f72c0c20133606657d895faa147">More...</a><br /></td></tr> <tr class="separator:a163c7f72c0c20133606657d895faa147"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a998980d311effdf6223ce40d934c23c3"><td class="memItemLeft" align="right" valign="top">static GlFunctionPointer </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a998980d311effdf6223ce40d934c23c3">getFunction</a> (const char *name)</td></tr> <tr class="memdesc:a998980d311effdf6223ce40d934c23c3"><td class="mdescLeft"> </td><td class="mdescRight">Get the address of an OpenGL function. <a href="#a998980d311effdf6223ce40d934c23c3">More...</a><br /></td></tr> <tr class="separator:a998980d311effdf6223ce40d934c23c3"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a26ec3ddaf11a37c0630624037c4eea2d"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classsf_1_1Context.html">Context</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a26ec3ddaf11a37c0630624037c4eea2d">getActiveContext</a> ()</td></tr> <tr class="memdesc:a26ec3ddaf11a37c0630624037c4eea2d"><td class="mdescLeft"> </td><td class="mdescRight">Get the currently active context. <a href="#a26ec3ddaf11a37c0630624037c4eea2d">More...</a><br /></td></tr> <tr class="separator:a26ec3ddaf11a37c0630624037c4eea2d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a61b1cb0a99b8e3ce56579d70aa41fb70"><td class="memItemLeft" align="right" valign="top">static Uint64 </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.html#a61b1cb0a99b8e3ce56579d70aa41fb70">getActiveContextId</a> ()</td></tr> <tr class="memdesc:a61b1cb0a99b8e3ce56579d70aa41fb70"><td class="mdescLeft"> </td><td class="mdescRight">Get the currently active context's ID. <a href="#a61b1cb0a99b8e3ce56579d70aa41fb70">More...</a><br /></td></tr> <tr class="separator:a61b1cb0a99b8e3ce56579d70aa41fb70"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-methods"></a> Static Private Member Functions</h2></td></tr> <tr class="memitem:ab171bdaf5eb36789da14b30a846db471"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.html#ab171bdaf5eb36789da14b30a846db471">registerContextDestroyCallback</a> (ContextDestroyCallback callback, void *arg)</td></tr> <tr class="memdesc:ab171bdaf5eb36789da14b30a846db471"><td class="mdescLeft"> </td><td class="mdescRight">Register a function to be called when a context is destroyed. <a href="#ab171bdaf5eb36789da14b30a846db471">More...</a><br /></td></tr> <tr class="separator:ab171bdaf5eb36789da14b30a846db471"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>Class holding a valid drawing context. </p> <p>If you need to make OpenGL calls without having an active window (like in a thread), you can use an instance of this class to get a valid context.</p> <p>Having a valid context is necessary for <em>every</em> OpenGL call.</p> <p>Note that a context is only active in its current thread, if you create a new thread it will have no valid context by default.</p> <p>To use a <a class="el" href="classsf_1_1Context.html" title="Class holding a valid drawing context. ">sf::Context</a> instance, just construct it and let it live as long as you need a valid context. No explicit activation is needed, all it has to do is to exist. Its destructor will take care of deactivating and freeing all the attached resources.</p> <p>Usage example: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> threadFunction(<span class="keywordtype">void</span>*)</div><div class="line">{</div><div class="line"> <a class="code" href="classsf_1_1Context.html">sf::Context</a> context;</div><div class="line"> <span class="comment">// from now on, you have a valid context</span></div><div class="line"></div><div class="line"> <span class="comment">// you can make OpenGL calls</span></div><div class="line"> glClear(GL_DEPTH_BUFFER_BIT);</div><div class="line">}</div><div class="line"><span class="comment">// the context is automatically deactivated and destroyed</span></div><div class="line"><span class="comment">// by the sf::Context destructor</span></div></div><!-- fragment --> <p class="definition">Definition at line <a class="el" href="Context_8hpp_source.html#l00050">50</a> of file <a class="el" href="Context_8hpp_source.html">Context.hpp</a>.</p> </div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a id="aba22797a790706ca2c5c04ee39f2b555"></a> <h2 class="memtitle"><span class="permalink"><a href="#aba22797a790706ca2c5c04ee39f2b555">◆ </a></span>Context() <span class="overload">[1/2]</span></h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">sf::Context::Context </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Default constructor. </p> <p>The constructor creates and activates the context </p> </div> </div> <a id="a805b1bbdb3e52b1fda7c9bf2cd6ca86b"></a> <h2 class="memtitle"><span class="permalink"><a href="#a805b1bbdb3e52b1fda7c9bf2cd6ca86b">◆ </a></span>~Context()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">sf::Context::~Context </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Destructor. </p> <p>The destructor deactivates and destroys the context </p> </div> </div> <a id="a2a9e3529e48919120e6b6fc10bad296c"></a> <h2 class="memtitle"><span class="permalink"><a href="#a2a9e3529e48919120e6b6fc10bad296c">◆ </a></span>Context() <span class="overload">[2/2]</span></h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">sf::Context::Context </td> <td>(</td> <td class="paramtype">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a> & </td> <td class="paramname"><em>settings</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">unsigned int </td> <td class="paramname"><em>width</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">unsigned int </td> <td class="paramname"><em>height</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div><div class="memdoc"> <p>Construct a in-memory context. </p> <p>This constructor is for internal use, you don't need to bother with it.</p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">settings</td><td>Creation parameters </td></tr> <tr><td class="paramname">width</td><td>Back buffer width </td></tr> <tr><td class="paramname">height</td><td>Back buffer height </td></tr> </table> </dd> </dl> </div> </div> <h2 class="groupheader">Member Function Documentation</h2> <a id="a26ec3ddaf11a37c0630624037c4eea2d"></a> <h2 class="memtitle"><span class="permalink"><a href="#a26ec3ddaf11a37c0630624037c4eea2d">◆ </a></span>getActiveContext()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">static const <a class="el" href="classsf_1_1Context.html">Context</a>* sf::Context::getActiveContext </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">static</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Get the currently active context. </p> <p>This function will only return <a class="el" href="classsf_1_1Context.html" title="Class holding a valid drawing context. ">sf::Context</a> objects. Contexts created e.g. by RenderTargets or for internal use will not be returned by this function.</p> <dl class="section return"><dt>Returns</dt><dd>The currently active context or NULL if none is active </dd></dl> </div> </div> <a id="a61b1cb0a99b8e3ce56579d70aa41fb70"></a> <h2 class="memtitle"><span class="permalink"><a href="#a61b1cb0a99b8e3ce56579d70aa41fb70">◆ </a></span>getActiveContextId()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">static Uint64 sf::Context::getActiveContextId </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">static</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Get the currently active context's ID. </p> <p>The context ID is used to identify contexts when managing unshareable OpenGL resources.</p> <dl class="section return"><dt>Returns</dt><dd>The active context's ID or 0 if no context is currently active </dd></dl> </div> </div> <a id="a998980d311effdf6223ce40d934c23c3"></a> <h2 class="memtitle"><span class="permalink"><a href="#a998980d311effdf6223ce40d934c23c3">◆ </a></span>getFunction()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">static GlFunctionPointer sf::Context::getFunction </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"><em>name</em></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">static</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Get the address of an OpenGL function. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">name</td><td>Name of the function to get the address of</td></tr> </table> </dd> </dl> <dl class="section return"><dt>Returns</dt><dd>Address of the OpenGL function, 0 on failure </dd></dl> </div> </div> <a id="a2cc81c5466553d1901f660d866b4b48b"></a> <h2 class="memtitle"><span class="permalink"><a href="#a2cc81c5466553d1901f660d866b4b48b">◆ </a></span>getSettings()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structsf_1_1ContextSettings.html">ContextSettings</a>& sf::Context::getSettings </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Get the settings of the context. </p> <p>Note that these settings may be different than the ones passed to the constructor; they are indeed adjusted if the original settings are not directly supported by the system.</p> <dl class="section return"><dt>Returns</dt><dd>Structure containing the settings </dd></dl> </div> </div> <a id="a163c7f72c0c20133606657d895faa147"></a> <h2 class="memtitle"><span class="permalink"><a href="#a163c7f72c0c20133606657d895faa147">◆ </a></span>isExtensionAvailable()</h2> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">static bool sf::Context::isExtensionAvailable </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"><em>name</em></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">static</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Check whether a given OpenGL extension is available. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">name</td><td>Name of the extension to check for</td></tr> </table> </dd> </dl> <dl class="section return"><dt>Returns</dt><dd>True if available, false if unavailable </dd></dl> </div> </div> <a id="a0806f915ea81ae1f4e8135a7a3696562"></a> <h2 class="memtitle"><span class="permalink"><a href="#a0806f915ea81ae1f4e8135a7a3696562">◆ </a></span>setActive()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool sf::Context::setActive </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"><em>active</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Activate or deactivate explicitly the context. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">active</td><td>True to activate, false to deactivate</td></tr> </table> </dd> </dl> <dl class="section return"><dt>Returns</dt><dd>True on success, false on failure </dd></dl> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="Context_8hpp_source.html">Context.hpp</a></li> </ul> </div><!-- contents --> </div> <div id="footer-container"> <div id="footer"> SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br> Copyright © Laurent Gomila :: Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> :: </div> </div> </body> </html>